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A jam submission

Broken Depths RPGView game page

A turn based roguelike where you only have a few moves to get to the exit. Can you reach floor 30?
Submitted by sirmilkman — 6 hours, 41 minutes before the deadline
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Broken Depths RPG's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2323.9483.948
Enjoyment#3494.0604.060
Artwork#7754.1384.138
Creativity#14673.9173.917
Narrative#29632.7952.795

Ranked from 521 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main gameplay mechanic is a turn counter that counts down 1 every action you take.

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Comments

Viewing comments 140 to 121 of 284 · Next page · Previous page · First page · Last page
Submitted

DOPE GAME! Visuals, music, gameplay, theme, you got it all!

Submitted

very cool upgrades and progresseon. i enjoyed playing it

Submitted

Very good concept, had a lot of potential to become deeper and fleshed out as more complete game. good experience!

Submitted

great retro feel!

Submitted

There is a lot of cool stuff in this game! It's super impressive that this was done in such a short time frame. Well polished and a cool concept on top!

Submitted (1 edit)

I'm blown away that even though it was made by 3 people, one person was able to code EVERYTHING in the game - that is some serious commitment and pure will. Insanely great job doing this all in 4 days - you deserve every single bit of it.

Some mechanic ideas that would be really cool to see could be a parry mechanic, where you can halt your movement and then you have a chance to deflect a move back at the enemy, a drive rush mechanic where you have a power where you can dash forward multiple spaces for the price of one turn, a Roman Cancel where you have a power that lets you attack again without wasting a turn once you manage to land a hit, a Rage mechanic where at low health, you can have a power that explodes everything around the AOE, a power that can let you teleport through walls and borders of the game (maybe there could be a secret level on the other side?), or a defensive power-up where you're given armor? Either way, I'm sure you have plenty of ideas you guys can iterate on and make your games even better! Good luck this jam - you guys will kill it! 

If you're curious about more mechanic ideas, check out some fighting games like Street Fighter 6, Tekken 8, and Guilty Gear: Strive - I'm a competitive player in those games so if you're looking for more ideas check those games out!

Submitted

Feels almost like a fully baked game! Lots of strategies and came across many different upgrade options over several runs. Nice job!

Submitted

Super polished + multiple areas + rougelite ability picking? All with a shine of polish? Fantastic work! :P

Submitted

All the enemy sprites are so neat I love them

Submitted

Simple, well-organized, and neat.

Submitted

Wow, Very polished, I wish I could make games as polished as this one...

Submitted

really good loop!

Submitted

Great art, great polish

Submitted

The polish is insane

Submitted

Great artwork!

Submitted

Really enjoyable game with amazing visuals and audio, Unfortunately my game froze at the end of mausoleum and I couldn't finish my run

Submitted

Cool vibe and idea, enjoyed playing it.

Submitted

This is one of the best games I played in this jam. I loved the vibe, especially the menu and music at the beginning.

I found it a bit confusing when I grabbed a different weapon and my ammo upgrades didn't carry over, that cost me a run. But I ended up beating it in the next one.

I had a lot of fun, thanks for making this!

Submitted

It's not the first time I played one of your games, and like the others it's so beautiful! And I really like the game-loop of this one, it's a really good job!! Well done !

Submitted

Very impressive game for only 4 days, well done!

Viewing comments 140 to 121 of 284 · Next page · Previous page · First page · Last page