Super cool stuff! I really like the subtle fullscreen shader
Play Hand
WHATEVER'S LOADED's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #72 | 4.206 | 4.206 |
| Enjoyment | #110 | 4.286 | 4.286 |
| Creativity | #335 | 4.286 | 4.286 |
| Artwork | #450 | 4.302 | 4.302 |
| Narrative | #4232 | 2.508 | 2.508 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Hands Weaponry are cycled sequentially and fired automatically on a rhythmic countdown.
(Optional) What would you like to be called if GMTK features your game?
PolyCube && Dawid "Sugared" Szarek
Comments
that was soo cool to play!! well done, I can see this something i come back to play in the future. a really good game! well done!

Absolute cinema. Definitely coming back to this at some point
The presentation is nice and crunchy but ngl, I think the targets could maybe be shaded a little more when their timers run out. Maybe just to stand out a little more from the environment. Especially since the numerical timers aren't visible at longer ranges
That aside, I do love how the colours of the timers change over time. Just a small nitpick in the grand scheme
The weapon variety is great. Rocket and shotgun jumping to maneuver was always fun as hell. Lining up a rocket and then shooting another target with a railgun was satisfying as all hell. The same applies to aiming myself towards a target. The next time I replay I'm probably going to YEET myself towards the targets.
That said, I'm not sure the range of the shotgun feels right ? Sometimes it works at far ranges, sometimes not. Maybe I was slightly off by a small bit, but still. I'd say the game's biggest problem is that you didn't really tutorialise any of this lol. That's not necessarily a bad thing, and I think leaving certain things to players to find out like YEETing themselves at targets is definitely fine, but with how necessary movement is in this game, a small tutorial that just says that you can shotgun and rocket jump would've definitely helped
Still, y'all definitely cooked here. Peak
thanks for playing and the kind words <3
all the criticism is hella valid - the targets can be in fact unreadable, I wanna make some kind of an outline for them in general and a better indication of them degrading as time gets lower since I also catch myself on firing a targets that is already disappearing which is another annoying thing I need to fix - you should definitely be able to shoot the target as it fades away.
the shotgun was problematic since I didn't want to make it a sniper rifle but also not make it extremely up-close. it came with an ok-ish balance but can definitely be improved by stuff like a crosshair indicator informing you if you will land the shot or not and some better ux like cutting player some slack if the target is extremely close to the trace's end but didn't quite hit it
SO FUN! It feels really coherent and finished, I can imagine buying something like this with more levels etc. Sick!
this game is genuinely so fun/addicting even though im really bad at it :LLL i played it like 70 times and could never last more than a minute lol. i really like the art style and music/audio and its really cool how each shot type also allows you to pull of different movement abilities, really cool game!
this game rocks. it didn't run super well on my setup unfortunately, i struggled through some weird shader comp errors before it finally start working with a slight stutter, but i was still able to have a lot of fun with it. I hope you guys keep going with this idea a bit post the jam, I could see myself sinking countless hours into this! edit: after thorough investigation and expert analysis i was able to identify the problem (skill issue on my side). game works beautifully and is even better when not stuttering, great work :)
Such a nice Game ! The art is realy cool, love the blakc and white choice and the game is sooo addictive. The movement are amazing, this feels so good to play ! Nice game, great job on this one <3
Super sick work. Killer vibe. The whole package. Don't miss this one!







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