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A jam submission

WHATEVER'S LOADEDView game page

computer game about a white hand
Submitted by PolyCube (@ItsPolyCube), Dawid "Sugared" Szarek (@sugareddev) — 22 hours, 19 minutes before the deadline
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Play Hand

WHATEVER'S LOADED's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#724.2064.206
Enjoyment#1104.2864.286
Creativity#3354.2864.286
Artwork#4504.3024.302
Narrative#42322.5082.508

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Hands Weaponry are cycled sequentially and fired automatically on a rhythmic countdown.

(Optional) What would you like to be called if GMTK features your game?
PolyCube && Dawid "Sugared" Szarek

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Comments

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page
Submitted(+1)

Super cool stuff! I really like the subtle fullscreen shader

Developer(+1)

Thank you thank you, stuffu stuffzz over here all over the place~

Submitted(+1)

that was soo cool to play!! well done, I can see this something i come back to play in the future. a really good game! well done!

Developer(+1)

See ya in the future then!! >:3

Submitted(+1)

Wow, didn't expect it to be so addictive. Good job!

Submitted(+2)

I like it a lot! Kinda looks like White Knuckle x Devil Daggers crossover. 

Submitted(+2)

Top-notch art! Very atmospheric!

Submitted(+2)

This game is INCREDIBLY good. Top-notch game feel and creative concept, genuinely rivalling similar feeling games like hyperdemon in terms of satisfying gameplay (Which is a very high bar). I just want to keep playing it. So I will. Great submission!

Developer(+3)


thanks for the kind words <3

Submitted(+2)

Easily one of my faves from this jam.
So satisfying. Great movement, objective, concept, art style. 10/10.

Submitted(+3)

I just wanted to play oneee more run before rating some other games, and that run turned into another, which turned into THIS. How's this for rookie numbers?

Developer(+2)

YOU ARE A MADMAN. no way the game is entertaining enough for 40 mins of constant gameplay

Developer(+2)

YOU ARE OFFICIALLY CRAZY, OR SILLY, THE SAME THING TO ME.

Submitted(+2)

COOL, It would have gotten more ratings if it was in the web too

Developer

Ttrruueeeee---

Submitted(+2)


Absolute cinema. Definitely coming back to this at some point

The presentation is nice and crunchy but ngl, I think the targets could maybe be shaded a little more when their timers run out. Maybe just to stand out a little more from the environment. Especially since the numerical timers aren't visible at longer ranges

That aside, I do love how the colours of the timers change over time. Just a small nitpick in the grand scheme

The weapon variety is great. Rocket and shotgun jumping to maneuver was always fun as hell. Lining up a rocket and then shooting another target with a railgun was satisfying as all hell. The same applies to aiming myself towards a target. The next time I replay I'm probably going to YEET myself towards the targets.

That said, I'm not sure the range of the shotgun feels right ? Sometimes it works at far ranges, sometimes not. Maybe I was slightly off by a small bit, but still. I'd say the game's biggest problem is that you didn't really tutorialise any of this lol. That's not necessarily a bad thing, and I think leaving certain things to players to find out like YEETing themselves at targets is definitely fine, but with how necessary movement is in this game, a small tutorial that just says that you can shotgun and rocket jump would've  definitely helped

Still, y'all definitely cooked here. Peak

Developer(+2)

thanks for playing and the kind words <3

all the criticism is hella valid - the targets can be in fact unreadable, I wanna make some kind of an outline for them in general and a better indication of them degrading as time gets lower since I also catch myself on firing a targets that is already disappearing which is another annoying thing I need to fix - you should definitely be able to shoot the target as it fades away.

the shotgun was problematic since I didn't want to make it a sniper rifle but also not make it extremely up-close. it came with an ok-ish balance but can definitely be improved by stuff like a crosshair indicator informing you if you will land the shot or not and some better ux like cutting player some slack if the target is extremely close to the trace's end but didn't quite hit it

Developer(+1)

Like mentioned by my cool-ass teammate and your nicey nicee nice points, the development sure had some magical design gimmics that made our dear silly heads explode--

Thanks for feedbacking a bit, ya cool folk!

Submitted(+2)

MASTERPICE!

(+2)

This is the best one I've tried so far! it's addictive

Developer(+1)

ily pookie <3

Developer

The best one you say, hmm yeah ,the best hmm you say hmm-- :3

Submitted(+2)

SO FUN! It feels really coherent and finished, I can imagine buying something like this with more levels etc. Sick!

Submitted(+2)

Super good work, I loved every aspect of it :)

Submitted(+2)

this game is genuinely so fun/addicting even though im really bad at it :LLL i played it like 70 times and could never last more than a minute lol. i really like the art style and music/audio and its really cool how each shot type also allows you to pull of different movement abilities, really cool game!

Developer

Thanks for sticking with it for sooo many attempptsss, man~

Submitted(+1)

I already commented, but I keep coming back to this, it's really addictive! If you add anything after the jam I'll be there

My best stats were:

3:29 survived

78 targets shot

24 longest streak

Developer(+1)

rookie numbers bucko. thanks for playing <3

Submitted (1 edit) (+2)

this game rocks. it didn't run super well on my setup unfortunately, i struggled through some weird shader comp errors before it finally start working with a slight stutter, but i was still able to have a lot of fun with it. I hope you guys keep going with this idea a bit post the jam, I could see myself sinking countless hours into this! edit: after thorough investigation and expert analysis i was able to identify the problem (skill issue on my side). game works beautifully and is even better when not stuttering, great work :)

Developer(+1)

thanks for playing! what was the issue btw? maybe it was some mistake on my part or I could handle something better

Submitted(+2)

definitely user error on my side, new charger wattage was too low and pc silently went into power saving mode (and the shader comp error was just issues with my GMTK sandbox vm) - all good :)

Submitted(+2)

Such a nice Game ! The art is realy  cool, love the blakc and white choice and the game is sooo addictive. The movement are amazing, this feels so good to play ! Nice game, great job on this one <3 

Developer(+1)

We're thrilled how we executed the greyscale artistic execution, it looks just right!

Submitted(+2)

The game is a vibe. Amazing movement as always, and it feels so good getting a good chain always hitting something on each beat. 

Submitted(+2)

Super sick work. Killer vibe. The whole package. Don't miss this one!

Developer(+1)

<3

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page