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THE COUNT's Descent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #882 | 4.091 | 4.091 |
| Enjoyment | #2176 | 3.455 | 3.455 |
| Audio | #3354 | 3.000 | 3.000 |
| Narrative | #3736 | 2.606 | 2.606 |
| Creativity | #3948 | 3.394 | 3.394 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its a Count that goes down in a game where all health and money is a countdown.
(Optional) What would you like to be called if GMTK features your game?
Smeag & Pencil
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Comments
Wow! the art is incredible and the game feels super juicy! I Love the idea and the concept of the game. Fantastic job!
btw, If you have a spare minute, I’d really appreciate it if you could check out my game and leave a rating too ☺️☺️: /jam/gmtk-jam-2026/rate/4818884
Thank you! I would've loved to have just a little bit more time to polish it, but I guess it is what it is...
Thank you so much for playing! <3
Very cool game. If you have a second, I’d super appreciate a rating back on my game The Last Light
Thank you so much for playing!<3
hi, I noticed your message on discord, your game is super, but the controls are a little unusual, but I liked it, cool work with the art part, a job well done!
try our game, it would be interesting to hear your opinion!
Thank you so much for playing! <3
I wonder tho, how did you play it? We added both a right-hand (arrow keys & zxc) and left-hand (wasd & jkl) layout at the same time. We also implemented gamepad support tho I didn't fully test it out. Was it the mapping on the keyboard?
The game is pretty fun! It might be a little too hard for me but still great. I think it would be nice to have something in game that would allow you to understand what the different types of pickups do. I adore the biting animation! The animation that plays after each rooms is a bit too distracting in my opinion, a shorter or less crazy animation might be a better fit! Overall a lovely game!
Thank you!! Yeah, the upgrade's texts were supposed to be there but alas, we had no more time left... I left a description on the game's page, tho! And about the animation, maybe I could make it a bit slower, or add some fades in between scenes. But noted! I'll try to improve it for next update. Thank you so much for playing! <3
lmao yeah i went completely overboard on the transition animation. If we update the game I'll probably do the same action but in sprite form and have it happen inside the current room. Thanks for the kind words B)
It plays really well! Great art. A very good job for a game jam.
Thank you so much for the kind words! and thank you for playing! <3<3
Love the art. not so fond of the gameplay. Great job nevertheless.
Thank you so much for playing, anyway! <3
Love the art. not so fond of the gameplay. Great job nevertheless.
Really fun! It is nice to find another construct 3 comrade.
Hey thanks you! It's my first time with Construct but it ended up being really intuitive. Tho I had to use all of my willpower to not inject TS/JS into everything, lol. Thank you so much for playing! <3
AMAZING art. Played longer than expected, which means excellent gameplay loop. You should expand the game.
I will try, I really want to at least add the features and fixes I missed on the jam time window. Thank you so much for playing! <3
Fantastic art and personality. Dripping with character, loved the next level animation!
That's mostly on my pal @pencilwing 's end! Pretty much all of the visual design and art is made by him. :D Thank you for playing! <3
Love the art style and the gameplay loop! This was genuinely fun, great job!
Thank you so much! <3 I hope I can make it better after the jam.
Really good art and introduction! (Mort de cai Lol) the game it's really addictive and the upgrade mechanic is well done. The only problem was the lack of UI but that's a small mistake, the game is great! great job ;)
The mistake was to leave all those details for the end, and to miscalculate available time. There was supposed to be a better HUD/UI but... didn't have any time left. Thank you so much for playing! <3
Really fun little action game. I leaned into the powerup that increases the hitbox of your slash attack and it was a cool power trip to slash multiple enemies at once lol
I never really used the bite attack though. Mostly because enemies were too quick for me to be able to aim it at them correctly ( Probably just a skill issue ). Honestly speaking though, I got enough blood from just attacking enemies normally so I never really felt the need to use the bite attack.
My biggest complaint was that I could never really tell if and when I took damage or not. Especially later in the game when there's so many enemies
Still, pretty solid game all things considered.
Unfortunately the getting hit part is a bit bugged. The green power was supposed to give you more invulnerability frames but I think it's not working right now. Also, the damage and hitbox scale upgrades weren't supposed to be this insane, but it was fun so I left it there anyway! Thank you for playing! <3<3
I really liked it, would love to see a more complete version of the game with the upgrade cost
I might update it to fix it after the jam. Honestly, I really want to leave this game at least in the state it deserves, and the one I would've loved to leave it for the jam. Thanks so much for playing it! <3
Very nice art! The puns were a nice touch between rounds haha. Has that classic roguelike dungeon descent feel, great job this is a banger!
I had at least 3x more puns prepared but forgot to add them at the end when submitting... my bad! ^-^U Thank you so much for playing, tho! <3
I know someone would do the count theme like this lol
Beautiful artstyle and great sound design, and the gameplay is fun. However I think there is a bug because upgrades carry over when I die
That's true, unfortunately it has a bunch of bugs and undesired behaviors that I couldn't fix before submitting. Might release an update after the jam, tho. Thank you so much for playing! <3
Fun game. I wish I knew what the items you get after killing all the enemies did tho.
I added a small description in the game's page, as I didn't have the time to add it in-game. I know it's not the same, but, it is what it is... Thank you so much for playing, tho! <3
really polished
Thank you so much! Gotta thank my friend @pencilwing for that!
Great hand-drawn art! i found the keyboard layout a bit awkward at first but managed to get used to it; but more HUD/UI elements certainly wouldn't go amiss - i was lost how much i am progressing and what are the current stats.. The battle controls were the highlight though, i think you guys nailed the feel of dashing around and tactically deciding between fast and power attacks, well done!
Thank you!! <3
There's a lot that we missed and wanted in for sure, and HUD is one of them. I was the one that was supposed to do "small window texts" explaining each power, so that's on me. At least I added a small description on the page, tho! Kinda like old school NES manuals. Thank you for playing!
Loved the art work and retro sounds!
Thank you so much!
@pencilwing is the one that made pretty much all the graphics and VFX. The SFX was me tho!