Fun and really well polished! Really great work :)
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Borrowed Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4502 | 2.946 | 2.946 |
| Audio | #5546 | 2.568 | 2.568 |
| Artwork | #5978 | 2.730 | 2.730 |
| Narrative | #6273 | 2.135 | 2.135 |
| Creativity | #8321 | 2.405 | 2.405 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The countdown is the player's life. Time constantly moves toward zero, while defeating zombies earns back precious seconds. To survive, the player must keep fighting and extend their borrowed time before the clock runs out.
(Optional) Please credit all assets you've used
Created by Asceno. External art, audio, UI and visual-effect assets are fully credited in the game description.
(Optional) What would you like to be called if GMTK features your game?
Asceno
Comments
Very fun! art is really nice and the gun mechanics had a nice feeling. However, echoing the other comments I also found I ran out of ammo towards the end and couldn't seem to find any more anywhere. I also think having some enemy variety would have made the game feel a bit more dynamic.
Good job, game is really great!
made it to wave 8, very polished for a 4 day jam, but definitely ramps up in difficulty. It also felt like I was still getting headshots but they weren't killing the zombies the further on I went, that might've been them just having more health. Either way, excellent submission, congrats :)
Thank you so much — this honestly means a lot! I really pushed myself during those four days, so hearing that the effort came through makes me really happy 😄 And yes, you were right: the zombies gain more health in the later waves, so headshots won’t always be a one-hit kill anymore. Wave 8 is a great run! I’m really glad you enjoyed the game, and thanks for the thoughtful feedback!
ughhhhhhhhhhhhhhh why i cant escape wave 5 lol im badd cool game !
Taking out zombies was fun. Just wish ammo kept spawning. Kinda impossible without it.
A nice little game loop you've got here. I eventually ran out of ammo and couldn't find enough to shoot the zombies in the end. When they swarm you it can genuinely feel pretty tense. If you had some more time to polish it you could probably have a pretty cool boomer shooter on your hands here.
Thank you so much! I’m really glad the zombie swarms actually felt tense 😁 Running low on ammo is part of the survival loop — I wanted players to stretch every shot and keep the run alive for as long as possible. And hearing that this could become a cool boomer shooter honestly made my day hahaha. Really appreciate the feedback!
Nice FPS title! Like someone else said, really reminds of Krunker / Pixel Gun. Killstreak feature is a nice way to add some spice to the countdown mechanic. Shots costing time also has the added benefit of disincentivizing full auto and adding a resource management aspect to the game. Only qualms are performance-related, first launch seemingly had a memory leak that crashed my laptop.
Thank you so much! The Krunker / Pixel Gun comparison made me smile 😄 You understood exactly what I was going for with shots costing time, discouraging mindless full-auto, and making every bullet a resource. The first-launch crash definitely wasn’t intended though — sorry about that, and thank you for reporting it. I’ll need to investigate the memory usage after the jam.
Fun game!! After playing for a while, I ran out of ammo, which was annoying and couldn't find any more in the whole map (only health boosts). I know there was an axe, but it isn't as fun lol. My biggest complaint is that enemies despawned in front of me sometimes, which was frustrating.
Wave 8 and 7000 points?? You actually matched my own score hahaha, respect! 😘 And yep, the enemies disappearing in front of you is intentional — I made them reposition sometimes to keep the pressure up, not a bug. The ammo issue is fair though, running around with only the axe is definitely less fun 😂 Thanks a lot for fighting all the way to Wave 8 and not giving up!
Nice, simple FPS idea. The gun is satisfying to use, and the visual style reminded me of Krunker. I have to ask: did you use AI for the capsule art/logo? According to the rules, you are not supposed to use AI generated assets at all. And you have ticked "No generative AI was used" label for your game.
Very fun! Headshots were very satisfying. The environment assets are fantastic.
Hugely satisfying lil' shooter. Always, always, aim for the head :)
Will totally be returning to this one to improve my score!
The camera keeps snapping when i look around, cant tell what's causing it.. Pretty sporadic. Also, My HP ran out before my time soo.. HP is thing despite the rumors telling me otherwise :')
Opera GX, got it. Do you have the CPU or RAM limiter enabled in GX Control? If so, could you try disabling it and testing again? My guess is the resource limit may be causing frame drops and irregular mouse input, so other graphics-heavy WebGL games might behave similarly too. Thanks for helping me narrow it down!
Interesting concept.
Though if I were to give some advice, it feels like this game was built looks first rather than feature first - the map is huge, but the two button weapon switch implies there were more than two weapons planned.
For the future, I'd advice getting the mechanics down before working on the looks, and setting your priorities based on the 20 - 80 principle (20 % of the substance tends to take 80% of the time, so do the 80% of substance that take 20% of time down first - and things like map, looks ect. have a tendency to be the time eaters.)
Very simple game with decent graphics. I feel like the game mechanics are kind of underbaked, like there wasn't enough playtesting but all things considered it plays fine.







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