It's a cool interpretation of the theme, but unlike the real life version of the game, there's no strategy. In fact the best strategy is to do either nothing or everything, at which point it becomes a matter of sitting there for a minute and a half waiting for the number to go down, or timing your clicks so the bots literally cannot say the number before you (from my brief testing, it doesn't seem that they can say the number frame one, but you can). It's a cool concept but without strategy it feels quite lacking.
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The Counting Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4870 | 2.719 | 2.719 |
| Creativity | #4937 | 3.188 | 3.188 |
| Narrative | #6565 | 2.094 | 2.094 |
| Enjoyment | #7157 | 2.406 | 2.406 |
| Artwork | #8180 | 2.219 | 2.219 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gameplay is literally counting down to zero
Comments
I think you can just not say anything and it will always go to 0, but otherwise interesting game
I feel like the winning move was not to play at all, but there at least seems to be some potential here for stupid interactions if that problem could be fixed.
I tried being the first one to click on the button every count, I managed to go to 4 but then someone said it before me :D Very creative concept! I would be interested to know what purpose it has in acting classes!
Simple but really fun! Took me about 6 tries to get to 0. Way more tense than I expected!
Nice game but it took me really long to figure out what to do even after reading the instructions, one thing would be to change the animation for clicking cuz I wasnt clicking on the mouse but saw it go down and thought that's how you do it, but no you actually have to press the button, thats fine I just wish it was more obvious, also for so long I thought this was just a simulation until I started actually pressing the button and still having no idea how to play the game, I've done a similar game to the counting down game you mentioned irl, but I just couldn't figure this out, Tho I was finally able to get to 2 before I had to stop playing. I still enjoyed the music and art and the idea tho. So congrats, Nice Job!
Nice job, I actually remember playing a very similar game in real live and without actually seeing the other people face-to-face I have to agree there is very little strategy here. Maybe one could give certain "patterns" to the players? Like blinking or so, different ones for each player so that you could figure out something about them... (also you can just do nothing, which is hard to fix I guess).
Very interesting though, cool idea
I liked it and tried pressing the button frame one but kept failing T_T
Overall it was short and sweet :)
Fun concept! Now I want to do this IRL, it made me think of how jazz players are always communicating non- verbally, so I imagine that going similarly.
Its a great concept but I got carried by the game 😭 i should NOT have won this one
Also it made me learn the existence of a great group exercise so thank you for that!
I like the concept and the audio is quite nice. I also like the vibes of the game being a retro game and being able to reset the cart. the do nothing strat is unfortunately OP. but bar that there is some potential if you can figure out how to reward the player for doing stuff.
Really fun little game! I think a timer to see how fast you can win would be a fun addition!
I did notice if I don't say a number that I could wait and win without doing anything. You could maybe make something to check if the player says a numbers or not and force it to have 2 say a number at the same time If the player hasn't said any numbers.


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