Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Chrysalis Of CourageView game page

The thrill of a NYE kiss. Are you nervous? Don't be. Butterflies in your tummy can be a good thing. Nurture them.
Submitted by Jaib2203, sambalambb — 9 hours, 48 minutes before the deadline
Add to collection

Play game

Chrysalis Of Courage's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#524.5424.542
Artwork#1144.6024.602
Narrative#2933.9763.976
Audio#4673.7953.795
Enjoyment#16683.5783.578

Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our game is styled to emulate the tension of the countdown to a New Year's Eve kiss. As the clock ticks toward midnight, Kori is deciding whether to go for in for the kiss, and it's up to you to nurture those nerves, growing the butterflies in her stomach until she's got the courage to lean in. As the game escalates, every caterpillar you feed starts its own countdown too - a patience timer ticking away, stacking and compressing until keeping them all fed becomes its own frantic race against the clock.

(Optional) Please credit all assets you've used
See description & in-game credits menu for full credits.

(Optional) What would you like to be called if GMTK features your game?
CapyDuck (or CapyDuck Games)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 70 to 51 of 70 · Next page · Last page
Submitted(+2)

fun, cute, silly, and i loved the art style. i don't know how Kori has managed to eat all of that stuff though, worried for her digestive tract a bit.
Awesome game!

Submitted(+2)

Such a cute, silly, fun game, and a nice take on the theme! The art direction was fantastic, the music was a vibe, the game loop was frantic and fun. I even liked the butterfly catalog feature. Really well polished game and nicely executed :)

Submitted(+2)

Pretty fun game fitted up with some BANGER music, I was bumping to this beat the whole time. Haven't seen this take on countdown either, so huge props! I will say that personally I found the game to be way more lengthy than I expected, especially since the gameplay loop stayed largely the same, I was getting slliiiiiightly bored, but other than that great game!

Developer(+2)

Thank you! I made the choice at the end of day 4 of the jam to increase the length of the game when I was tired and should not have been making choices like that 💀😂😂

I'm glad you love the music as my fiancé made it for us 🥰

Submitted(+2)

I absolutely get that, I was beyond exhausted I nearly ended the jam without a web release, couldve been catastrophic! 

Tell your fiance they make amazing music! (I'm sure you already do lol)

(+2)

Awesome game!

Submitted(+2)

Such a lovely game! The butterflies and the whole art style are beautiful, and the little facts were a really nice touch. I only managed to win on easy mode too, but I still had a great time.

Submitted(+2)

The artwork is just adorable, plain and simple. The gameplay is super fun too, but the artwork and the vibes are everything with this one! Probably one of my highest ratings this whole jam! 

Submitted(+2)

The artwork is extremely pretty and the idea is really original

I found the pods pulsing when you hold the correct item extremely helpful. The difficulty curve was also very well done, especially that last part where Kori just chows down on whichever object she finds. No complaints here, very well made game!

That was one long kiss though I'll tell you that

Submitted(+2)

Incredibly original idea and the artwork is stunning. I love the general art direction, especially with the choice of colors. And I absolutely love those menus. Top-notch UI.

(1 edit) (+2)

I love this game! The butterflies are so pretty and the artwork is so gorgeous. I could only win on easy mode but thats on me haha. I also loved reading about each bit of butterfly info.

Developer

Thank you!! Our artist did an incredible job on the butterflies, we love them sm! 

We knew spending the extra time to add Easy Mode would be worth it hahahaha.

Submitted(+2)

Very chill vibes with this one, which contrasts well with me frantically searching the stomach for a soda when one of the worms demands sugar. This game was really fun, especially towards the end when everything got faster, though I was a tad frustrated when the caterpillars demanded a very specific item and that item was refusing to drop for like 10 straight seconds. Still enjoyed it though, that kinda added to it even if it was a little frustrating, and the amazing art and lovely music helped a ton to ease my worries.

Developer(+1)

Thank you!! I plan to add a system to ensure item drops are less infrequent in future, but it does add to the fun stress in the meantime hahaha

Submitted(+2)

Loved the art direction and atmosphere. It really captured that 2000s Flash game feel, and the creature collecting fit in nicely.

Developer

Thank you!! 2000s flash game feel is SUCH a great compliment omg

Submitted(+2)

The art and stylized UI was nice, and a cute lil narrative to tie it together ^^

I think the main gameplay loop was a lil on the basic side, but the game was just the right length to hold attention for the runtime, good job!

Developer(+1)

Thank you! We thought it best to polish one mechanic as best we could rather than introduce more, but I'm glad that the length of the game held your attention! It's really hard to balance things like that in 4 days

Submitted

I feel that, with balance I pretty much went 'eff it we'll do it live'

Submitted(+2)

Great work! The visuals, gameplay, and audio all formed a cohesive vibe that I will be thinking about for a while. Kori really went ham on that kiss at the end.

Developer(+1)

That means a lot coming from an Archron dev <3

Submitted(+2)

A countdown to the New Year is actually a really neat take on the theme!

Nice art too!

The addition of voice lines is a very nice detail.

It's a bit hard to grab the food items, they're going really fast.

Otherwise great game!

Developer

Thank you! We plan to tone down the speed of the food in a post-jam update, but for now, it can be slowed by toggling on 'Easy Mode' :)

(+2)

The art is gorgeous, the premise is really cute. There were a few moments of frustration but nothing that bothered me enough to stop playing. Well done on creating this in such a short time.

Developer (1 edit)

Thank you for taking the time to play our game and for the extremely thorough feedback you sent me. Much appreciated!

Submitted(+2)

Artwork is gorgeous!! Love it. I have personal beef with the pizza's hitboxes, all those suckers kept slipping away from me. But really interesting take on the theme! And loved reading about all the different butterflies!

Developer (1 edit) (+2)

Thank you!!! Sam, the artist, is beyond talented! 

How dare the pizza do that to you. I'll take it up with management (me)

Submitted(+2)

Really neat concept, I love it overall.

I think the Art Style was phenomenal and the the simple overall narrative was great as well. The basic gameplay idea of eating/pushing the correct food was great, and I think it fit the game really nicely. The sound Design was implemented nicely as well, the BG music was good and the effects were decent as well.

The gameplay itself was simple, though uh would have preferred some indication of what to do at the start, as I did not know that for 2 rounds. The main gameplay works fine, it's well polished. There are a couple of issues I had with it - It's slightly difficult to pick up the food and drag it - Sometimes I think I hit  the food's hitbox, but it does not register. The game also goes on for quite long imo, could be shorter. or maybe as it progresses more food items are introduced. 

The base gameplay I also found a bit difficult - But the addition for an easy mode was fantastic to get the good ending I thought. So that was a really nice to have addition to the game.

Overall I love the visuals and the setting, the gameplay could improve but apart from that it's really well done

Developer (1 edit) (+1)

Thank you for your kind words and your feedback! I'm right there with you on many of your points - the balancing could definitely use a tweak and I WISH we added a proper tutorial, but we just ran out of time 😫

Oh, also, more "food" (not food lol) items get added in the third difficulty increase, but easy mode turns that off lol

Submitted(+2)

Love the butterflies in your stomach idea! Game is quite fun, as at the end it gets quite hectic. There were like stretches of 10s straight without a pizza with 4 caterpillars waiting for a pizza, which increase tension yes but also just kinds of make you sit there and just pray for it, which I don't like that much. Also it's a big vague with some wants. Like the being born one I still don't know what the answer to is lol. But you know what's the biggest problem is? YOUR BURGER DOESN'T HAVE CHEESE??? WHAT IS THIS HERESY YOU MESSED ME UP SO BAD. All jokes aside its a very good game, love the style, very clean execution.

Developer

THANK YOU for the detailed comment!!!

Ok so funny story. I coded a system that timed the food spawns and forced a spawn of a particular food item if too much time had passed. But then it caused so many other issues I didn't have time to fix that I had to scrap it and hope for the best 😅😂

Also, the burger with no cheese was intentional mwahahahahahah

Submitted(+2)

The art is amazing, and the concept is so new and relatable to many people! Feedback: When a player is given more than three options for anything, it can lead to choice paralysis and make it difficult to make decisions, so consider fewer caterpilers. Also, are the different caterpillars influencing gameplay in didifferentays? The caterpilar needs the person to undestand the text first such as greasy or bubbles which might seem accesible . Still, itadds complexity through comprehension and as the food items are falling rapidly, it makes the player feel slightly overwhelmed to understand the caterpillars wants - find the correct item - grab it while its falling - drag and feed the right caterpillar that are nearby so an inaccurate input can create the mistake of feeding the wrong caterpilar. I feel like I simply understand the game a bit more and create challenges in places where it's universally accepted through skill and overall, loved the idea, execution and the artwork. Bonus - cutscenes really tied it all! 

Developer(+1)

Thank you for your detailed review! We always want to hear what we could improve :)

I completely understand the overwhelm - it's intentional game design, but it isn't going to be for everybody!

The different caterpillars don't influence the gameplay in anyway, we just wanted the player to be able to collect all sorts of different caterpillars and butterflies, rather than just have on single type. 

Submitted(+2)

Such a nice game! The variance in text options keeps you engaged, collecting butterfly's is fun and catching things after speedup makes it really franctic! And the art is chef's kiss :)

Developer

Thank you! A lot of variation in the prompts was important to me in order to keep it engaging . I hope some of them gave you a laugh :)

Submitted(+1)

They sure did! :)

Viewing comments 70 to 51 of 70 · Next page · Last page