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A jam submission

Blue CountdownView game page

Bounce, glide, and charge your jumps before the timer hits zero.
Submitted by TWW Studios (@tww_studios), BTT, Salah Shehada, Bader Obaid, TWWStudios_AhmedAlbastaki, KeyiDing, Almajed — 3 hours, 21 minutes before the deadline
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Blue Countdown's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#8384.1114.111
Audio#20063.3113.311
Enjoyment#23343.4223.422
Creativity#30563.5783.578
Narrative#51152.3332.333

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Blue Countdown is a fast-paced platformer where time is your only resource. Avoid hazards, save every second, and survive as long as you can.

(Optional) Please credit all assets you've used
All original art, audio, gameplay code, and design were created by the team.

(Optional) What would you like to be called if GMTK features your game?
Blue Countdown

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Comments

Viewing comments 35 to 16 of 35 · Next page · Last page
Submitted(+2)

Oh hey I actually got the 2nd place?! got 9385 points. Farmed untill I got 300s on the clock and then just let the game play itself, its quite fun to jump around, i would consider ramping up the difficulty as you go cause its easy to just farm the time with no end. Great job on assets and sound also!

Submitted(+1)

Love it! Art is wonderful!

Developer

Thank you for trying the game 🙌

Submitted(+2)

Wonderful animations and fun little game :)

Submitted(+1)

Great idea and lovely artwork. With more time you can polish it for a great little game that's a bit different

Developer

Thank you for the feedback 🙌 

Submitted(+1)

Love the art. It's amazing! The only thing is I think the jump system should be tuned a bit but besides that it was really fun to play

Submitted(+1)

Great art, great game. I dont know if it was bug or feature but is it normal that end of screen push you through walls? 

Developer

Thank you for trying the game🙌.  The dragging was supposed to be a way to punish the player by decreasing time when the player is being dragged. It will be fixed and updated once the voting ends.

Submitted(+1)

The animation is wonderful. It was very satisfying simply bouncing and moving around. A very enjoyable endless runner. Good work on the submission

Developer

Thank you for the feedback 🙌

Submitted(+1)

i love the animation of the player character! the space bar ability was also very satisfying to charge up. great work! 

Submitted(+2)

Had a good time with this one. It took me some time to figure out but the bouncing charge and gliding seems to have depth. Trying to land on the boxes to extend your time made the game more engaging because even if the screen was easy to get through it was hard to land on all the boxes. I did find a bug where you can get glitched through the collision if the camera pins you.  Perhaps auto failing when that happens would be good? Congrats on submitting! 

Developer

Thank you for your feedback about the collision part. 
We are actually pushing an update where the player will lose time if that happens. The player will spawn in the middle of the screen

Submitted(+1)

extremely cute! reminds me of my submission for GMTK '24 :3

Submitted(+2)

Fun concept and charming artstyle. It indeed needs more difficulty but it was fun to play, I like the gliding mechanic.

Nice one :)

Submitted(+1)

Pretty fun concept. After the start a short section keeps looping and you dont have to do anything and the timer is sustained at roughly the same value. Animations look great.

Submitted(+1)

The game is pretty fun with cool art, especially the main character, but the hard part of the game is actually losing, the game is far too generous for the player, it's pretty easy to keep going forever because you can barely lose any time. I tried not doing anything and I was still gaining a lot of time. I had to dodge time gains and aim for spikes so I could lose

Developer

Thanks a lot! I agree, this is a common feedback we got internally and from testers.

Thanks a lot. We are working on the feedback to make the game balanced.

Thanks for enjoying our game!

Submitted(+1)

Animations are very cool. Very hard game. Proud of my top #34 :))

Submitted(+1)

Props to the artist the art was very cute and animations so smooth. I couldn't go so much far but had fun playing it :D

Submitted(+1)

Its really really fun to play, i like the control is really a pogo

Submitted(+1)

This was fun. I didn't really feel totally control, which I suppose makes sense for a pogo stick, but it sort of felt like the character was being pulled to the right even without input. But it was very creative, and the art was beautiful. I could totally see this being a more full fledged game in the gameplay style of late sidescroller SNES games but with pretty handdrawn artwork. Great work!

Submitted

Like a lot around here said, at certain point it was harder to lose than to keep going, so at least a quit button would have been nice... additionally when playing not on full screen you can't see the timer, so for my first run thought I was gathering points instead of time and didn't get why I lost :P

Other than that the visuals were charming and the sound was fun to listen to. I played so much my vision started drifting after I closed it XD

Developer(+1)

Thank you so much, your comment is so valuable to us, you have no idea!

Thanks for playing our game!

Submitted(+1)

The artwork and sound design seem really professional! The gameplay has some issues though, like after a certain point it becomes more difficult to lose than to just keep going forever. I actually switched and tried to hit spikes on purpose to end it and put my place in the leaderboard lol

Developer

We hear you! and we got a similar feedback from the team and testers.

We are working on refining that for our game in general.

Thanks for the valuable feedback! we really appreciate you playing our game.

Submitted(+1)

This seemed like a nice simple game, but I feel like it over stays it's welcome a bit. I felt like it was much harder to lose then it was to try and continue and gain a high score if I really wanted to try. I'm guessing this is supposed to be a endless runner type game (sub way surfers, flappy bird, etc...), but I feel like it should've been a bit more challenging. Controls felt pretty intuitive other then the space button ability. Artstyle is great and audio is pretty good as well. Nice job!

Developer

Thanks a lot. These comments will help us improve a lot.

We really appreciate your valuable honest feedback!

Viewing comments 35 to 16 of 35 · Next page · Last page