Took me a few tries but I beat him! I love me a good Hollow Knight styled combat system and this feels pretty faithful in concept, nice job! I also made a game with combat techniques that take similar inspiration.
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Count Down Showdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1039 | 3.441 | 3.441 |
| Artwork | #1614 | 3.824 | 3.824 |
| Audio | #2311 | 3.235 | 3.235 |
| Enjoyment | #4697 | 2.912 | 2.912 |
| Creativity | #5748 | 3.000 | 3.000 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fight Count Down, Count Dracula's brother, after he poisons you! Your life is ticking down, so you must fight swiftly!
(Optional) What would you like to be called if GMTK features your game?
The team™
Comments
nice boss fight!
my opinion: for a game jam you might consider supporting a more wide spread control scheme so everyone can pick up the controls in seconds
Nice boss fight! Was a lot of fun getting the patterns down and eventually pulling it off :D
I mashed all teh buttons good, but still died lol, gg
Nice work!
Pretty tough right out the gate... or im real buns at fighting games
But well done on the custom art
it's hard because i'm ass at fighting games, but i like that Count Down hits the flowery pose
A bit challenging at first as I am not great at fast paced fighter games... but I do love the art and music! Very fitting and fun for the theme :)
I loved it! The difficulty was quite hard at the first stage..! other than that good..!
I love me a good boss fight! The difficulty was quite fun and it only took me a few tries to figure out the strategy for the stone block move. You also took care to do clear telegraphing, which made things very fair and I never once blamed the game for my own skill issues lol.
Obviously the jam deadline was tight, but it would be nice to see some more feedback especially when it comes to either you dealing damage or taking damage. Hitting the count, for example, would be great if there was some kind of visual feedback or even knockback - the latter is more of my own personal preference since it feels like attacks have more weight and impact.
Really fun submission!! I try to make an effort to do at least one boss in all of my gmtk submissions too :)
This was a neat game. I suckalucka at this. Felt like it was just a bit too fast for me. But I noticed different game over art which was really interesting. :D Controls were really responsive!
There’s quite a few variations of attacks which is nice. (Something I wish I could’ve done for the boss in our game!) Kudos to the artists and the character designers. Really enjoyed the beginning cut scene! :D
The hockey pucks were too difficult for me, but otherwise fun bossfight! The volume does seem a bit high, though, would be nice to be able to lower it.
What a great boss fight! I love the name of the Count, and adored the opening cutscene. Great game!
love a good boss fight! Took quite a few tries just getting a handle on things, but this worked really well :)
also the animations on the count and art overall is super slick, good work :)
Really fun game, It really reminded me of those hollow knight boss fights. It would be cool if there was a short tutorial though, it was a bit challenging at the start but became more fun later on.
Glad you enjoyed it! Also I feel like that's often how Silksong bosses go (and probably Hollow Knight too, I just haven't played it so I can't be 100% sure of that); you are thrown into some cool boss, who proceeds to destroy you in less than 20 seconds. Then you repeat the bossfight, doing a little better each time, until you finally beat it. It's supposed to feel overwhelming at first, but really satisfying when you finally win!
This game was pretty challenging for me. It took me quite a while to finally beat that count, but it was really satisfying. Great game!







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