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Stowaway's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1425 | 3.647 | 3.647 |
| Audio | #1954 | 3.324 | 3.324 |
| Narrative | #2131 | 3.000 | 3.000 |
| Artwork | #2952 | 3.441 | 3.441 |
| Creativity | #3684 | 3.441 | 3.441 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits the theme, as there is a countdown at the top of the project, and you need to reach the rocket when the countdown is at 0
(Optional) Please credit all assets you've used
MaxMasterCoder for Music, Polishing, and Coding
Inzpire for Coding, Art
Hedgehog8110 for Coding, Art
Justthebegining for Coding
Pixabay for Sound Effects
(Optional) What would you like to be called if GMTK features your game?
Team WE GOT THIS
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Comments
Woo hoo! I won! The disappearing platforms were a fun mechanic and I was surprised how easy it was to get the hang out. I’d love more levels!
pretty cool! i like the disappearing platforms.
Their head normal yay! :D
I really liked how clean the design of this was, both the cute graphics, the clear mechanics and even the transition! It felt great, and like something you would find with tonnes of downloads on the appstore!
As some other here have mentioned it would be great with some harder levels, and with they way you gradually introduced new mechanics, I believe you could introduce more difficulty in a great way!
Lastly just love the design of the main guy with the dented head hahah, great job!
cool :) i wish the levels were harder though
Pretty interesting! Wish there was more difficult levels
More dificult levels as in the amount of levels that are dificult or the dificulty of levels being increased?
Why not both
It is kind of hard to make difficult puzzles when locked to a 7x7 grid
Great game, some levels gave me an hard time!
Fun and surprisingly difficult! Really enjoyed it, well done!!
Fun! The puzzle progression was super well done, and the music slaps
The mechanics are super creative, I love the the level design, nothing is too complicated and I get the ability to count the tiles before making my first move. Finished all the levels, and the only thing I suggest is to make the collectibles and keys differentiated more by color, because sometimes I got confused which was what. Anyways, the puzzles are addicting, great job!
Really fun game! I love how you incorporated the countdown theme into the core gameplay mechanics. We took a similar approach in our own game, so I was really happy to see someone interpret the same idea from a different perspective.
The puzzles were really satisfying to solve.
One small issue I noticed: in some cases, after respawning, the little character falls into the void.
Great job!
I noticed that bug a grand total of once during making the game, but i thought the others would have too and fix it, although they didnt. I will check out and rate your game tommorow
No wonder we crashed, how can we see if we are moving at the speed of light lol. Jokes aside, very well made game with well crafted puzzles. I had to really think the solution carefully, for that reason second planet was my least favourite lol cause it kept me moving and didn't give me much time to think. It was fun nonetheless.
Good work.
Very nice game, funny and silly slides in the beginning, and great introduction and segue to new content after beating a level. I like the choice of art too, very cartoonish theme overall, which makes the game look very cute!
I love that it needs to reach 0 and not before, that makes me use my head more. Also the song is really suits the game vibe!
Really nice puzzle game, I really enjoyed it. The art and sound was all very nice. The puzzle design was great and built in challenge really nicely. Overall great entry, I could see playing a full mobile version of this!
YAY I FIX THE HEAD HURRAHH
Fun game! I beat all the levels and didn't notice any bugs. I had a "planning" phase each level where I mapped out my route. The only thing I was craving was more responsive movement. After I locked in my route, I wanted to move quickly, but you have to press the keys kinda slow. Overall super creative concept that matches the jam theme really well.
Thanks! Sorry about the slow movement, but you can hold instead of spamming in the direction you want to :D
This was a nice polished puzzle game. Do you all work together a lot? No "sore thumbs" here, just a tight game with a short and sweet amount of gameplay. Great job!
Yeah, we worked together a lot in the past, including on gmtk game jam 2025, but our game there had a lot of bugs
Fun puzzle game, I liked the gradual introduction of new game mechanics and progression of difficulty,
yo nice design of everthing, we have the same countdown step mechanic in our games Lollll.
Nice game! I liked the art style.