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A jam submission

Count GrapnelView game page

Submitted by coderKillo — 17 hours, 25 minutes before the deadline
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Play cave

Count Grapnel's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#34163.3333.333
Enjoyment#35253.1523.152
Narrative#38842.5762.576
Creativity#40493.3643.364
Audio#44852.7882.788

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A "Count" climbing DOWN in a cave | COUNTer is ticking DOWN | if you fall DOWN to deep your COUNTer goes down

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Killo

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

Cool game and mechanics!

Submitted

I like the feeling of the grappling hook, and how it is rigid rather than stretchy, so you have to swing like a pendulum to gain upwards velocity. However I think if a small amount of stretchiness was added just for a better feeling, that could make the game feel more fluent. Overall, I really like the character movement of this game, but it’s kind of hard to know what symbols to put.

Submitted

grappling itself is really good I wish you could preserve momentum with it tho still fun to move around

Submitted

Good work, I didn't really get along with the grappling too well but I always appreciate a game with one in it.

Submitted

Pretty interesting the way u interpreted the theme i liked the physics of the hooks and the environment of the cave great job!

Submitted(+1)

That was unique take on the theme as I've yet to face grappling mechanic based game in the jam so far! I think it was well executed as well! I have to second some people in the comments that trying to get the glyphs in right order felt a bit too much a memory game so some help wouldve helped with that. But otherwise it worked well all around! Art was cool as well. Good job!

Submitted(+1)

Love the colors you've picked f or your pixel-art.
Playing with the grapple mechanic was a blast! :D

Congrags on the entry, well done! :)

(+1)

Grappling hook is a fun mechanic.  Falling damage penalty also makes the grappling hook essential.  

One suggestion that might make the game better is to give visual clues when collecting glyphs after launching fireworks to check for correct glyph and position.  Remind us which glyphs were correct and how many were placed correctly in the fireworks display.  

Submitted(+1)

Great art style and I love the grapple so much

Nice work!

Submitted(+1)

The grappling hook is incredibly fun to use! As some others have said, I'm not sure how feasible it is to be able to reclimb the maze after reaching the bottom. The code cracking is a cool idea - I think it would be better if there was some context clues in the level design or dialogue on what the correct answer is, so that it becomes a riddle to solve rather than trial and error. Great work! :)

Submitted(+1)

Cool game, loved the grappling hook mechanic

Submitted(+1)

The grappling hook feels great!! Wouldve been perfect with a way to reel it in !

Submitted(+1)

I really liked this. The inclusion of a code cracking mechanic to increase the replay value is so smart. Could have done with a way to jump higher, or reel in the grapple (unless I missed something) because I felt I was falling down quite a bit and missing things when I messed up.

Regardless, amazing work.

Submitted(+1)

The artwork was really good. Overall game mechanic was fun and loved the way how replayability worked on this one

Submitted(+1)

really love this game, the artwork and theme is gorgeous and the hook is super fun and a very cool mechanic! 

Submitted(+1)

Grappling hook was peak and the level design really let it shine. This game has a really unique take on its physics and I really enjoy it.

Submitted(+1)

Wish the level allowed for even more grappling! Pacing could have been better. The fireworks were decent!

Submitted(+1)

Swinging around with the grappling hook while deciphering the symbol code in the cave is super fun!

Submitted(+1)

The grapple mechanic was so fun! And trying to figure out the symbols and their order was very fun as well!

Submitted (1 edit) (+1)

A great grapple mechanic goes a long way,  the symbols and their ordering was a nice unexpected twist

Viewing comments 22 to 3 of 22 · Next page · Last page