Play memory
The Ashes I Carry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #741 | 3.600 | 3.600 |
| Audio | #1126 | 3.533 | 3.533 |
| Artwork | #1666 | 3.800 | 3.800 |
| Creativity | #2603 | 3.667 | 3.667 |
| Enjoyment | #4583 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The fire in this game is a metaphorical countdown. It represents an unfortunate situation in the past you refuse to let go of.
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Comments
the babies freaked me out
The visuals and audio were done really well to sell a super eerie ambience. Seeing those 2d figures in the forest watching me as the fire got weaker, and as they put out my torch was pretty terrifying. And having to venture out further and further to get more wood was quite tense. Reminds me a bit of Don't Starve. Also very creative to have an almost solemn narrative fail state instead of the fnaf style jumpscare i was expecting.
However, I didn't understand why it kept saying "light torch - 0/5" when i went to the fire, since I couldn't increase the number from zero even though the torch was lit. Also I'd have liked it if the game told me the current state of the fire maybe? And then sadly it crashed early on and messed up everything on my pc when it did so i had to restart it. I didn't really feel the drive to return to it after that but I think atmospherically and creativily, you cooked.
I think we didn't convey the other main goal of the game clearly enough, sadly. There are 5 memories scattered in the forest, each of which has a path leading to it from the campfire. By collecting them and throwing them into the fire, you would increase the counter and get the second ending. That combined with the campfire burning down a bit too quickly has led to seemingly no one getting past simple wood collecting in the game.
Another problem is that the fire actually has a very high limit, but there is no indicator of that, so it's hard to understand the stage it is in at the moment, like you said. We just really didn't want to clutter the game with GUI as to not ruin the atmosphere. And sorry about the crash! We hope to fix the performance issues when we finish the web build.
The atmosphere was great, really liked the effect of the torch going out.
I'll be honest I got too scared and couldn't play for very long, atmosphere brought me back to trying to play slender man as a wee lad, so bravo for that lol
This kinda reminded me of the night mechanic in Don't Starve. And the graphics look really beautiful
Unfortunately couldn't get either build to work. The old version crashed when I opened it and the new version froze.
Oh, that's one of our many hidden mechanics! The torch will burn forever as long as you're within the campfire's light. And for the cutscenes, we only had an hour or so to make them, so yeah, they're not the smoothest out there, haha. Thanks for checking out the game!
Oh cool game, Really cool narrative setup, opening had Outer Wild vibes. I could never manage to keep the fire alive but perhaps that's the point. Very atmospheric and creepy.
Outer Wilds' ending scene was actually our main inspiration for the atmosphere and environment!! We're really glad you noticed :D
Oh immediately, loooove Outer Wilds :)
Oh this was good! Atmosphere really hit the spot. Unique concept too, which had me intrigued and eager to explore.
Wow this was so eerie and well made. Gave me some Don't Starve vibes. I hope more people give it a chance even though there's no browser version.
Cool game, with a amazing atmosphere.
The graphics are really well done