Omg how did you managed to make such a cool and huge game like that in a jam ! Congrats !
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ChronOVERKILL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #930 | 4.071 | 4.071 |
| Creativity | #1276 | 3.952 | 3.952 |
| Audio | #1497 | 3.429 | 3.429 |
| Narrative | #1854 | 3.119 | 3.119 |
| Enjoyment | #2405 | 3.405 | 3.405 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every action and decision in ChronOVERKILL Counts Down the time of your slime party member’s life. They’re using their limited seconds to battle the Evil Slime Wizard by facing hordes of minions in environments that Count Down through time, starting in the industrial age, then medieval then ancient Greece. Counting Down is integral to the core mechanics of ChronOVERKILL as every choice moves along the Count Down.
(Optional) Please credit all assets you've used
See description for Music & SFX credits







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