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A jam submission

ChronOVERKILLView game page

Time just slimes away
Submitted by Hibi Jibi Games, Negidola, Nuktukk — 4 hours, 32 minutes before the deadline
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ChronOVERKILL's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#9304.0714.071
Creativity#12763.9523.952
Audio#14973.4293.429
Narrative#18543.1193.119
Enjoyment#24053.4053.405

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every action and decision in ChronOVERKILL Counts Down the time of your slime party member’s life. They’re using their limited seconds to battle the Evil Slime Wizard by facing hordes of minions in environments that Count Down through time, starting in the industrial age, then medieval then ancient Greece. Counting Down is integral to the core mechanics of ChronOVERKILL as every choice moves along the Count Down.

(Optional) Please credit all assets you've used
See description for Music & SFX credits

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+1)

Omg how did you managed to make such a cool and huge game like that in a jam ! Congrats !

Submitted(+2)

The art had quite a persona to it :P I am astounded that you managed to make a game like this in 4 days! Kudos! Enjoyed playing, and having fun with the progress tree. 

Submitted(+2)

Love the cut scenes and progression element to it!

Submitted(+2)

Cool concept, I really liked the system where players have 2 health system, real one and time! The character upgrade system is super nice, and the music fits the game really well.

There are a few UX points that aren't super clear in my opinion:

  • The turn system (which I assume is on the top timeline) isn't very easy to understand.
  • It's a bit unclear where characters can actually attack. On that note, I wish defeated characters would disappear from view it felt like one of my dead characters was blocking the view during the boss fight.

It also could have been cool to have permadeath for the characters.

Great job overall! :D

Submitted(+2)

That wizard isn't gonna be bother me anymore! Using time as a currency I think works. I am not sure exactly what all the upgrades ended up doing. I kind of ignored them and was still able to win. Overall I think there is a good level of polish here. Perhaps if there was time to add a tutorial to introduce the different mechanics would help. But good job! The comic book cutscenes were really cute.

Submitted(+2)

I still don't understand the game, but the Artwork is good!

Submitted (2 edits) (+2)

I'm still not entirely sure whether I was attacking my buddy—I think I probably were.  Really enjoyed the game, though! Everything felt very polished, and the gameplay was smooth.

Submitted(+3)

"Doesn't have a clue what's going on" yeah me too buddy. I'm definitely not the target audience for this type of game But it's clearly well made with nice art and funny writing. Well done!

Submitted(+2)

I really like turn based combat and this game was no different!

Submitted(+2)

A cool remix of turn based strategy, it reminds me of how YOMI Hustle reimagined fighting games into a turn based format.

Submitted(+2)

these baldurs gate games are not my cup of tea, but this is extremely well made. very nice art style

Submitted(+2)

Dude ! Artwork so cool and how you show in perspective view that awesome!

If you have the time, please try and rate my game too :D

Submitted(+2)

Really cool! The UI reminded me of Persona 5. Extremely polished style, art, music and gameplay - great job!

Submitted(+2)

This is a very enjoyable turn-based game reminiscent of Mewgenics. The time-based turns fit the theme very well. 

Submitted(+2)

really cool visual style, and the balancing of spending your time for upgrades is really creative :3

Submitted(+2)

Accidentally spent all my time on upgrades and died, welp XD

Love the style and the little stories in the descriptions of everything.

Submitted(+2)

I love the Persona 5 inspired visuals, they look really good, it's super polished there, easy 5 stars!

My only gripe is that the mechanics were pretty difficult to understand, in the first 3 encounters I couldn't tell what I was doing or why I was doing it, or when I got to take turns.  Perhaps some sort of detailed tutorial would have improved it, but as it is it was really difficult to play.

Submitted(+2)

Beautiful visual style, and cool music in the menu and at the third level. I don’t really understand what the top of the screen is for, but the UI and UX are just great! Persona 5 or something?

Submitted(+2)

The game was really fun, and I loved the art style! It was a lot of fun to play

The only issue I had was with the ending, I ended up with only one blob left alive, and by the time I destroyed all the crystals, the boss had already healed them before I could attack. He was only one hit away from being defeated, too.

Overall, I had a great time!

Submitted(+2)

Well thought game. I like the idea of it. Solidly working.

Viewing comments 28 to 9 of 28 · Next page · Last page