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A jam submission

Out of ActionsView game page

Every move counts. Reach the goal before your actions hit zero.
Submitted by Taibotgamestudio, Sumika Rawrdragon (@LeonTheDerg), timodevgames — 18 hours, 58 minutes before the deadline
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Out of Actions's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4284.0094.009
Creativity#18203.8363.836
Artwork#24083.5913.591
Audio#32923.0363.036
Narrative#68562.0452.045

Ranked from 110 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each level gives the player a limited number of jumps, dashes, and wall jumps. Every use counts the corresponding action down, and once it reaches zero, that move is no longer available. Players must find the correct route and action order, then use precise platforming skills to execute it.

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 60 to 41 of 79 · Next page · Previous page · First page · Last page
Submitted(+1)

This is a cool game man! It's really cool to see us both take a similar idea but make completely different and original games with it! Funnily enough, our team is about to form a game studio! Who knows, maybe our studios need to collab sometime!

Submitted (1 edit)

Challenging, but really fun to play! The character felt good to control even though the obstacles were tough. Well done!

Submitted

Nice idea and visuals.
A difficulty is a bit high in my opinion. Many times I knew what i needed to do to complete the level, but execution needed was too difficult. msller gaps between platforms and larger gaps between spikes would have helped.

You are absolute madlads for adding a level editor in a jam game!

Developer(+1)

Yeah if we had more time for playtesting it would have been a little bit easier. For experienced platformer players it's a nice challenge but for everyone else it's a little bit to hard i agree xD

Submitted

Very fun game, and I'm impressed that you made an entire level editor as well. I don't really have time to make anything myself right now, but just the fact you have one is commendable

Submitted(+1)

First couple levels introduced the game and it's mechanics perfectly, really good idea for the game jam theme! Crazy impressive you made a level creator and sharer in the time too 

Developer

Ye unity with it's integrated cloud services really helped a lot. If you create a level, feel free to send it to me, i would love to play some hard community levels ;)

Submitted

That's a cool platformer the difficulty scaling is fair. I tried making a level just to realise how horrible I was at level designing 😆

Developer

And then you still have to beat it to publish it :DD

Developer

If the "Test Level" Button to publish a level doesn't respond:

There is a known bug in this version that you can't paint more than 32 Tiles in each direction from the startposition. So don't make the Level too big or use the platforms, it's just the painttool that has this limit. If your level is too big you can't hit start and you have to erase some painted tilemaps

Submitted

Got it !! will try to make a level when I'm free :) check out my game too !!

Submitted

Fun and very polished platformer. I love the simple art style and the music. Everything was extremely readable visually and I liked how you progressively added more mechanics as you go along the levels. Amazing that you had time to have user created levels too. Great job!

Developer(+1)

Thanks for the kind words <3
Feel free to create a level and paste the code here

Submitted

Fun and polished, love the idea !

Submitted

I looove the gameplay so much ! The art is also very cool and fits perfecly with the music and the shorts levels.

Indeed, we had a pretty similar idea but in 3D ! So cool to see this game :)

Submitted

Really great concept and executed super well! The levels are precise and well designed, fantastic work!

Developer

Thanks for playing :)

You can create a level with the build in level editor on the community tab, i would love to play it

Submitted(+1)

You are right bro!! we had the same Idea. Nice execution btw :)

Developer(+1)

Thanks for playing our game

Have you tried the leveleditor on the community tab? I am sure you could make a very good and challenging Level to share :)) 

Submitted

Oh I didnt tried that yet, let me check it out !

Developer(+1)

There is a known bug in this version that you can't paint more than 32 Tiles in each direction from the startposition. So don't make the Level too big or use the platforms, it's just the painttool that has this limit. If your level is too big you can't hit start and you have to erase some painted tilemaps

Submitted

Got it :)

Submitted

Pretty creative and fun. I knew shit got real when I saw the celeste gems.

Developer

Haha yeah but we tried to keep the difficulty lower than on celeste. If you are interested you can create a community level, i would love to play some really hard levels

Submitted

Pretty creative and fun. I knew shit got real when I saw the celeste gems.

i love games where moves are limited. Really helps you think outside of the box! Superb game!

Developer

Thanks we had a lot of fun making it too

Submitted

I really wish there was keybinds. I had to quit in level 15 because I can't make my pinky press the shift key. Interesting concept though! And the level editor is so cool, I have literally no idea how to code that lol

Developer

Ahh yeah that could be an after Game Jam patch thanks for the feedback. You could play it with controller too if thats easier for you ;)

Submitted

don't have one :/

Submitted

mark brown is already licking his lips at the thought of this one. it appears to be some kind of hybrid between a puzzle game.. and what’s this.. a PLATFORMER you say??

and it’s really good. you nailed it <3

Submitted

very solid!  super fun, and great movment.  im stuck on what to do on level 5 though!

Developer

Level 5 is the level that is supposed to show you that you can dash in any direction. You can dash while holding W to dash upwards ;)

Submitted

I loved the main mechanic, the puzzles were well crafted to suit it! I did misunderstand the wall jump I though it had to be super quick inputs but I then found you can wait a lot longer to input the jump than I thought, you "stick" to walls more. I liked that, gave me more time to think about my inputs.

Great game :)

Developer

Thanks for the feedback :))

Submitted

Really loved this, even though I'm awful at it lol. I see the Meat Boy and Celeste references, but you had to stop and think how to get where you were going before you moved. I'd love to see you expand this to a full release!

Submitted

Very cool puzzle platformer and very nice to include the level editor!

Viewing comments 60 to 41 of 79 · Next page · Previous page · First page · Last page