Very cool puzzle game. Nice tie into the theme. I did get stuck on later levels.
Play game
One at a time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1130 | 3.731 | 3.731 |
| Creativity | #1203 | 3.973 | 3.973 |
| Audio | #2778 | 3.137 | 3.137 |
| Artwork | #4731 | 3.027 | 3.027 |
| Narrative | #5340 | 2.297 | 2.297 |
Ranked from 182 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You command a crew of characters, but you only control ONE at a time, and control counts down and auto-rotates to the next one every 5 seconds. Layered on top is the level's own doom clock (a bomb fuse, a rocket launch, a reactor meltdown), and almost every object has its own countdown too: timed doors, burning fuses, crumbling floors, launcher cycles. The puzzle is orchestrating a whole team you can only touch one at a time while several countdowns tick at once. Everything counts down and juggling all of them at once is the whole game.
(Optional) Please credit all assets you've used
Design, code, art, and all 15 levels: Christoph.
Made with Godot 4.5.
Sound effects: procedurally generated in-engine.
Music created by MondaMusic
(Optional) What would you like to be called if GMTK features your game?
Christoph Rintz







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