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A jam submission

YHTCView game page

Pain
Submitted by scriptoman, leramileevz — 3 days, 17 hours before the deadline
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YHTC's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#17233.3713.371
Enjoyment#20443.4843.484
Narrative#48572.3872.387
Creativity#53813.0813.081
Artwork#79422.2742.274

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player chooses a number before each level, and that number defines the challenge ahead. Ammunition and incoming enemies count down during gameplay, turning the theme into the game’s central mechanic rather than just a timer.

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Comments

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page
Submitted(+1)

I love the  gameplay and the music! A little more art would help but still great!

Developer(+1)

Thanks for playing!

Yeah, I didn’t have enough time to work on the visuals during the jam. But I’m planning to release a visual update and add a leaderboard after the jam!

Submitted (1 edit) (+1)

I won't admit I cried a little bit. I was about to finally finish a run and got killed by a purple square. I no longer like purple squares. I really digged the music though.

Developer

Thank you)

Submitted (1 edit) (+1)

the music is pleasant and the perspective flipping mechanic is cool!

Developer

Thanks for playing, but it looks like you forgot to rate the game((

Submitted(+1)

oops i forgot!

Developer

Thank you so much))

Submitted(+1)

I like the music! The art is pretty basic but fun gameplay!

Developer

Thanks!)

Submitted(+1)

Very creative and addicting game. I love the sudden change in camera perspective, good stuff!

Developer

Thank you!)

Submitted(+1)

Interesting mechanic that camera view changes :D Overall it is a good game and I like the music

Developer

Thanks!)

Submitted(+1)

Wasn't what I expected from the thumbnail, but fun and not sad at all. The music slaps too!

Developer

Thanks for playing!)

Submitted(+1)

I love how you went away from having a timer and instead incorporating them into the game pieces themselves! It is a really good take on the theme and has a really good challenging aspect to it :) The decision making by the player in choosing numbers to balance difficulty was a really nicely implemented feature by you.

Developer (1 edit)

Thank you for playing and for the feedback, it means a lot to me! But it seems you forgot to rate the game, didn’t you?)

Submitted(+1)

You're right! I just rated it now :)

Developer

Thank you so much!))

Submitted(+1)

damn, very hard indeed

Developer

Thanks for giving it a try! It really does take some practice)

Submitted(+1)

I really freaked out when the perspective flipped. Haha ^^;  Great job! 

Developer

Thanks for playing! I hope I didn’t scare you too much))

Submitted(+1)

Great game! I suck at space invaders, but I guess crying was part of the plan all along lol

Developer

Thanks for playing))

Submitted(+1)

nice game. I thought it was some sad philosophical game by looking at the thumbnail. but i couldnt have been wrong

Developer

Thank you so much! Looks like I managed to surprise you))

Submitted(+1)

Nice take on theme, I first picked 30 then noticed a lot of enemies coming down, so I thought, more number means more enemies, so I will pick less so I have less enemies to deal with and clear the level easily, so I picked 10 next and I ran out of ammo, that's when I realized oh it impacts ammo as well lol.

Developer

Thanks for playing! You figured out my little trick))

Submitted(+1)

Cool game the only issue i had was my first time playing the game the movement didn't work idk why, but after trying the game again it worked just fine.

Developer

Thanks for playing!

That’s strange, no one else seems to have encountered this issue О_О

Submitted(+1)

Cool game the only issue i had was my first time playing the game the movement didn't work idk why, but after trying the game again it worked just fine.

Submitted(+1)

Unique and interesting interpretation of the theme and an addictive gameplay loop haha

Like the simplistic artstyle!

Developer(+1)

Thanks)

Submitted(+1)

not sure how to activate powerups

Surprisingly addicting gameplay loop, well done!

Developer

Thanks for playing!

You just need to catch the powerup, it activates automatically))

Submitted(+1)

well i tried reaching it with my spaceship, but it just went to the side

Developer

Yeah, the powerup runs away from you for a while, but if you keep chasing it, it’ll eventually give up))

Submitted(+1)

The countdown idea is interpreted in a very unique way, really enjoyed playing it!

Developer

Thanks)

Submitted(+1)

At first look, I didn't know what the game is about. Then I got really into this game after 10 seconds of play. The difficulty design is spot on. It didn't make the game seems impossible at the very beginning (like a lot of bullet hell games) then it gradually increases and makes me feel good when I got some last min dodges. 5 star enjoyment for me! 

But can I say that the upgrades are definitely trolling me? They def have some code written in to run away from me! :p 

Developer

Thanks for playing!)

Yeah, the upgrades were originally pretty easy to collect, but then I made them dodge the player at the last moment to tempt you into colliding with enemies! Maybe I should disable this trolling when there are lots of enemies on screen, though. Otherwise, grabbing an upgrade becomes almost impossible))

Submitted(+1)

Ha, I think it is perfectly fine, it is really funny. 

Submitted(+1)

Nice work, good additions to a familiar genre

Developer

Thanks)

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page