Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Poke ALL Toads: Before Asteroid Lethalizes LifeView game page

Poke BALL Toads
Submitted by icely — 1 hour, 18 minutes before the deadline
Add to collection

Play game

Poke ALL Toads: Before Asteroid Lethalizes Life's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14413.6433.643
Creativity#20003.7923.792
Audio#30183.0843.084
Narrative#32442.7212.721
Artwork#38973.2343.234

Ranked from 154 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Timers, countdown timers for powerups, 3 toads left to poke (goes down)

(Optional) Please credit all assets you've used
see description for full credits

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 60 to 41 of 81 · Next page · Previous page · First page · Last page
Submitted

SO much fun! It took a while to get used to the controls before I was able to get the third toad, but even before I fully understood the controls, I still really enjoyed rolling around. the cards are a unique way of providing unlocks, and one I got the grapple, I had a lot of fun trying to see how quickly I could go. I would love to see this game expand and improve. 

Also, I'm sure you know this and were planning to fix it, but right before the time runs out, the asteroid clips through the camera and makes it hard to see. 

Submitted

Took a few tries to get to the final frog - so far away. What ended up working for me is just picking up a couple fly cards and flying over all the obstacles.

Not sure why the pick-ups are cards rather than something that better indicates what kind of power up they are. It was also pretty annoying to be going full speed then get bounced super far backwards when hitting something.

Developer(+1)

lol the cards are because this was an experimental spinoff idea of the MMO-like game I want to make! I actually do agree that they should instead be the fairy-like suits


going full screen and trying to avoid obstacles is the main thing of the game and the game has the skill ceiling to support like, getting a dash to quickly maneuver, or after getting launched backwards aim for another ricochet to get yourself forwards again. I wanted to make a multiplayer version of this kind of game in which those skills would be tested more instead of just being able to reset lol

anyway glad you (hopefully) liked it :)

Submitted

The core movement feels great to me! And the atmosphere is pretty good, too. At some point when the asteroid got closer it blended into the world and I could barely see, not sure if that was intentional. Other than that I had fun!

Developer

wasn't intentional hahahaha really will want to fix (and optimize the world rendering so much more...)

Submitted

Hmmm I see the Idea for this game, but it feels very weird to play :/

Bouncing all around with possibility to clicky fix velocity is very frustrating. I Also do not like that I am forced to use first card, because sometimes I wanted to use dash not fly.

Gameloop works, and there is possibility to beat highscores to that is +1. 

Submitted

Hmmm I see the Idea for this game, but it feels very weird to play :/

Bouncing all around with possibility to clicky fix velocity is very frustrating. I Also do not like that I am forced to use first card, because sometimes I wanted to use dash not fly.

Gameloop works, and there is possibility to beat highscores to that is +1. 

Submitted(+1)

Really fun game! I like basically everything about the gameplay except the draw distance (when going fast I wanna see what I am flying into) and I didn't love the playing card aesthetic for the power ups, I think custom icons/visuals would have been more consistent with the theme.

I also had what I assume is a bug, where the meteor kept engulfing me and the planet well before the timer hit 0. It would happen around the 15 second mark.

Great work though, amazing entry!

Developer(+1)

hahaha ty the playing card aesthetic is because the game was made as an experimental spinoff to test how good such a thing would be  https://icely.neocities.org/articles/design-vision-poker-all-toads and there are actually fairy/toad card suits...

the amount of effort put into making the hands display well in that other project is also why I wanted to keep it lol, even though I get that the abilities are a bit 'random' at the moment. if I thought more I would have probably realized I should've made blue fairy=dash, strong fairy=jump for consistency, whoops! oh also the meteor engulfing should just be a visual bug I think

Submitted

Can confirm the meteor was definitely just a visual bug, but it also blocks your whole vision so it's very hard to continue haha

Submitted(+1)

Love the atmosphere change when it reaches the end, I feel like on Majora Mask once again jaja.

Love your art direction, I look forward to future projects ^

Submitted

Neat project! I struggled to understand why some cards had different filters on them and if the 5 cards reset was a positive or negative. The game lagged a lot when trying to make the trek across the 2km but the ability gimmick and gameplay style was quite curious indeed!

Submitted

I have so much fun with momentum-based games like this hahaha, this is awesome!! the visuals and sound design when the meteor crashes and everything rewinds is so crazy. love it!

Submitted

I had so much fun with this one!! The perfect game for a jam, simple, yet addictive 

Developer

thank you :D

Submitted

Really reminds me of super monkey ball and (for some reason) the katamari games. 

Very cute and some great power-ups as well! 

Awesome work ! :) 

Submitted

Really loved the movement and the asteroid ominously getting closer. The cards added a very nice variety. The rewind to respawn was also great. Amazing job.

Submitted

Movement felt so good. You have to go fast but can't go too fast. The cards added tons of variety. Such a weird thing to do, poking frogs as the world is ending 10/10

Submitted

Enjoyed my time with this one a lot. Movement felt really good, especially building up a ton of momentum and getting either bounce/fly. Hope you develop it further - congrats on completing the game jam!

Submitted

Nice fastpaced game! I never did make it to that third frog, but playing around with the different abilities were really interesting and fun. Good job!

Submitted(+1)

Phenomenal! This game excels. Albeit it is so freakin' hard but i eventually stacked a bunch of fly cards and leaps to just climb over everything. getting 5 cards felt sad because they disappeared but other than that, i played this game like 4 times until i poked all toads. very nice project

Submitted(+2)

This was really fun and felt very polished - for some reason it reminds me of Kirby air ride (as well as monkey ball), I feel like this could be a really fun multiplayer party game 

Submitted(+2)

did not expect to play this game for as long as I did! I really dug the card-based abilities and how you learn to use them through playing, though I do think that far toad is a little too far.

Submitted(+1)

nice death / restart mechanik. It realy reminds me of Outer Wilds

Submitted

Running, fast game. And fun!

Viewing comments 60 to 41 of 81 · Next page · Previous page · First page · Last page