The mechanics and controls are very polished. I loved how all the mechanics were introduced one at a time and the puzzles were great. Felt very nice and satisfying. It all feels pretty well put together. Unfortunately the mechanics of the boss fight and his head hitbox were really inconsistent/frustrating, so I didn’t get past that. I’d hit his head but it wouldn’t count as a hit :/. Well done overall though!
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Fuse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #29 | 4.450 | 4.450 |
| Audio | #369 | 3.850 | 3.850 |
| Creativity | #520 | 4.200 | 4.200 |
| Narrative | #593 | 3.700 | 3.700 |
| Artwork | #1373 | 3.900 | 3.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character is an anthropomorphic bomb with a fuse that burns down over time. The fuse acts as a countdown to your blowing up/losing the level (it's a time limit).
(Optional) Please credit all assets you've used
I made everything except the rope sim, a few CC0 sound effects and public domain fonts.
Rope sim:
- https://github.com/mphe/GDNative-Ropesim
Sound effects:
- breviceps: step on a slug splat 2
- yottasounds - splat 005
- breviceps: cartoon splat
- 16thumaf: extinguishing of candle
- craigsmith: large burst of steam
- kvv audio: sparkler sizzle 01
- 16thumaf: sparkler
- captjack: lighter spark
- richwise: supercar rev
- vulkanbruder: button click
Fonts:
- pixeloid sans
- kiwi soda
(Optional) What would you like to be called if GMTK features your game?
Zack Wilson






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