Play game
Out of Actions's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #428 | 4.009 | 4.009 |
| Creativity | #1820 | 3.836 | 3.836 |
| Artwork | #2408 | 3.591 | 3.591 |
| Audio | #3292 | 3.036 | 3.036 |
| Narrative | #6856 | 2.045 | 2.045 |
Ranked from 110 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each level gives the player a limited number of jumps, dashes, and wall jumps. Every use counts the corresponding action down, and once it reaches zero, that move is no longer available. Players must find the correct route and action order, then use precise platforming skills to execute it.
(Optional) Please credit all assets you've used
see description for full credits
Leave a comment
Log in with itch.io to leave a comment.






Comments
This is a cool game man! It's really cool to see us both take a similar idea but make completely different and original games with it! Funnily enough, our team is about to form a game studio! Who knows, maybe our studios need to collab sometime!
Challenging, but really fun to play! The character felt good to control even though the obstacles were tough. Well done!
Nice idea and visuals.
A difficulty is a bit high in my opinion. Many times I knew what i needed to do to complete the level, but execution needed was too difficult. msller gaps between platforms and larger gaps between spikes would have helped.
You are absolute madlads for adding a level editor in a jam game!
Yeah if we had more time for playtesting it would have been a little bit easier. For experienced platformer players it's a nice challenge but for everyone else it's a little bit to hard i agree xD
Very fun game, and I'm impressed that you made an entire level editor as well. I don't really have time to make anything myself right now, but just the fact you have one is commendable
First couple levels introduced the game and it's mechanics perfectly, really good idea for the game jam theme! Crazy impressive you made a level creator and sharer in the time too
Ye unity with it's integrated cloud services really helped a lot. If you create a level, feel free to send it to me, i would love to play some hard community levels ;)
That's a cool platformer the difficulty scaling is fair. I tried making a level just to realise how horrible I was at level designing 😆
And then you still have to beat it to publish it :DD
If the "Test Level" Button to publish a level doesn't respond:
There is a known bug in this version that you can't paint more than 32 Tiles in each direction from the startposition. So don't make the Level too big or use the platforms, it's just the painttool that has this limit. If your level is too big you can't hit start and you have to erase some painted tilemaps
Got it !! will try to make a level when I'm free :) check out my game too !!
Fun and very polished platformer. I love the simple art style and the music. Everything was extremely readable visually and I liked how you progressively added more mechanics as you go along the levels. Amazing that you had time to have user created levels too. Great job!
Thanks for the kind words <3
Feel free to create a level and paste the code here
Fun and polished, love the idea !
I looove the gameplay so much ! The art is also very cool and fits perfecly with the music and the shorts levels.
Indeed, we had a pretty similar idea but in 3D ! So cool to see this game :)
Really great concept and executed super well! The levels are precise and well designed, fantastic work!
Thanks for playing :)
You can create a level with the build in level editor on the community tab, i would love to play it
You are right bro!! we had the same Idea. Nice execution btw :)
Thanks for playing our game
Have you tried the leveleditor on the community tab? I am sure you could make a very good and challenging Level to share :))
Oh I didnt tried that yet, let me check it out !
There is a known bug in this version that you can't paint more than 32 Tiles in each direction from the startposition. So don't make the Level too big or use the platforms, it's just the painttool that has this limit. If your level is too big you can't hit start and you have to erase some painted tilemaps
Got it :)
Pretty creative and fun. I knew shit got real when I saw the celeste gems.
Haha yeah but we tried to keep the difficulty lower than on celeste. If you are interested you can create a community level, i would love to play some really hard levels
Pretty creative and fun. I knew shit got real when I saw the celeste gems.
i love games where moves are limited. Really helps you think outside of the box! Superb game!
Thanks we had a lot of fun making it too
I really wish there was keybinds. I had to quit in level 15 because I can't make my pinky press the shift key. Interesting concept though! And the level editor is so cool, I have literally no idea how to code that lol
Ahh yeah that could be an after Game Jam patch thanks for the feedback. You could play it with controller too if thats easier for you ;)
don't have one :/
mark brown is already licking his lips at the thought of this one. it appears to be some kind of hybrid between a puzzle game.. and what’s this.. a PLATFORMER you say??
and it’s really good. you nailed it <3
very solid! super fun, and great movment. im stuck on what to do on level 5 though!
Level 5 is the level that is supposed to show you that you can dash in any direction. You can dash while holding W to dash upwards ;)
I loved the main mechanic, the puzzles were well crafted to suit it! I did misunderstand the wall jump I though it had to be super quick inputs but I then found you can wait a lot longer to input the jump than I thought, you "stick" to walls more. I liked that, gave me more time to think about my inputs.
Great game :)
Thanks for the feedback :))
Really loved this, even though I'm awful at it lol. I see the Meat Boy and Celeste references, but you had to stop and think how to get where you were going before you moved. I'd love to see you expand this to a full release!
Very cool puzzle platformer and very nice to include the level editor!