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CøUnTDOWN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1575 | 3.214 | 3.214 |
| Enjoyment | #3377 | 3.179 | 3.179 |
| Audio | #4127 | 2.857 | 2.857 |
| Creativity | #4325 | 3.321 | 3.321 |
| Artwork | #5436 | 2.857 | 2.857 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a countdown in the game that gradually reduces the playable area and repeats. Game has 4 different endings depending on your completed quests! So give it a try)
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Blayz_by_Fill
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Comments
I like how simple yet still difficult it is, some improvement to the UI could be made, I was not sure if I need to press E or mouse button sometimes. Great visuals as well, feels well put together
Thanks! Game lacks polishing for sure)
Glad I was able to upload at all)
Very neat idea!! Gives off FTL / Among us vibes so much.
Thanks!
I really liked the music that plays after you beat the game
Thanks!
This gave me some FTL / among us vibes and the quick rounds are a lot of fun. The loop clicks fast and each challenge comes with easy to follow instructions, so I was never lost on what to do next.
Looks like others have reported it already but, a bug report from my run, I managed to clip my astronaut outside the ship, it seemed to happen around the doors.
A thought if you keep building after the jam, it could be fun to let the player launch the head early when they choose instead of waiting for a room to get removed. Feels like there’s some strategy hiding in that decision.
Which of the four endings or other design options was your favorite to make?
Thanks!
Yeah, seems like some colliders with doors timing are off sometimes) Cant check everything beforehand)
I personally love "cold space", where you try to do tooo much or become greedy or just in full panic mode and miss your way out of room in time)
And, the other one I think have most chances to occur: 40+ and 80-, this outcome more realistic kinda - such incident cant resolve without price - so, no more adventures for little guy.
I really like the idea you went with about an astronaut trying to salvage parts to survive the journey, and the concept of multiple endings seems really cool! My biggest critique would be that there's way too much text on-screen at the bottom left showing the player's objectives. It felt pretty overwhelming, so I mainly just walked over to the blue dots and interacted with them. Overall, nice job! The art and the music fit the game quite well!
Thanks!
Yeah, quest UI a bit unfinished - got it done with auto filling and tried to finish more critique parts of the game)
Time waits for no one)
Funny that we had a pretty similar idea, but it took a very different direction eventually. Getting to 100% is pretty hard :) Solid jam entry, good luck!
Thanks! You no need to beat 100%) 80% do the job, but a 100 possible with a bit of luck)
such a cool idea had a lot of fun. It can be very hard a time tho
Thanks!
The audio and the animations add so much depth to the art and interactions! Especially the door opening/closing and the red that fills a room before detonating. Great execution and idea, GG.
Thanks a lot!
Cool game, very luck based though, after a couple tries I gave up cause I could never get lucky enough to win. The premise is cool tho, and I enjoyed playing it.
Thanks!
Some luck involved for sure. You could get an "ok" ending if you make it till end and get at least 4 quest)
Fun game, takes a lot of luck to 100% though
Thanks!
I tried to make it challenging because of concept I choose. If you could make it to 40% and more itis great)
Really fun and tense game! The countdown mechanic kept me on my toes, and the mix of quick differen tasks was amazing. Great job capturing the jam theme!
Thanks! Glad you like it)
Having four different endings for a game jam is gives it great replay value, and the music and art style set the vibe perfectly. Easily one of my favorite jam entries so far! Great job!
Thanks a lot!
Glad you like it) (\/) 0_o (\/)
Awesome entry—really creative take on the theme! Good job creating all those minigames. I really like the art style, and great job keeping it consistent throughout. Awesome sound effects as well. Great job!
Thanks a lot! Glad you like it)
This was fantastic! I played it several times to try and get everything accomplished but not knowing what is going to get blown up first made it difficult to do that (unless there is some visual indicator I missed but idk). I think this fits the theme very well. I like the Among Us feel of the minigame tasks that need to be done and the time pressure really adds to the tension. The music also works really well too. Overall a favor among the many games I have played in this jam!
Thanks!
Glad you like it) Indicator appears 10 sec before room is cut off) No other info - a bit panic for player and luck)
Really great job! It was fun enough to even make me want to play through a couple times to see the different endings!
Thoughts while playing:
Thank you so much! I tried to give the game at least some sense of progression despite it being such a small game
Looks like you found your own way off the ship, haha)
cool game, nice minigames
Thanks!
I LOVED this game! Love the among us-style minigames mixed in with the time crunch + some randomization. I am proud to say I got the good ending after a couple of tries :)
Thank you!
Yeah, Among Us was one of the references for the minigames. I’m glad I managed to fit them into the atmosphere!
I think you are going to do very well in the jam. one of the best games ive played so far.. GG
Thx a lot! Really glad you liked it
Great fun - I got a couple of endings, one of which I managed to live :) Not sure why but even when the game was full screen, it only displayed in a small rectangle in the middle, so everything was a bit too small and fiddly. Also I'd really appreciate arrow/cursor keys as an alternative to wasd. But this was the most fully fleshed out jam entry I've played so far - nice work!
Thank you so much! It’s really hard to catch all the bugs and little issues during a game jam - I’m just glad the game is actually beatable 😄
I’m really happy you enjoyed it!