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A jam submission

Combat Creature CountdownView game page

Not your grandma's pokemon
Submitted by Team SunForge (@TeamSunForge) — 1 hour, 28 minutes before the deadline
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Combat Creature Countdown's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#18233.8333.833
Artwork#27273.5003.500
Audio#40722.8672.867
Enjoyment#56852.7002.700
Narrative#70512.0002.000

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Countdowns are used to track the creature building and enemy attacks

(Optional) Please credit all assets you've used
Music - "Let Me See Ya Bounce" by Dominik Braun

(Optional) What would you like to be called if GMTK features your game?
Team SunForge

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted

a creature builder in this economy?🤯🤯that's so sick!! rly wish there were more attack balls as without them you get stuck shuffling balls around; overall this game has a postjam build ptential!

Submitted

The creatures were so fun, such a cool concept!

Submitted

Such a cool idea and the art is amazing

Submitted

Very cool idea. Good job. 

(1 edit)

I like the idea, and the creatures actually changing to unique forms is super cool and impressive. The swapping mechanic is not very impactful, since you can always pick any ball you want to be at the bottom, from any starting position, so it ends up like just choosing a ball with extra steps. I do really like the timer for the enemy to attack you. I feel like spawn rates of balls can be improved. I found myself just waiting around for an attack ball quite often. Also, do stats other than health and strength do anything?

Developer

Hey, thanks! Yeah i've definitely come to the conclusion that the ball fall counter should have been 3. Hindsight and all. The spawn rates were, unfortunately, completely random because we didn't have the time to implement something procedural. As for the stats, defense determines how much damage you take (it gets subtracted from the incoming attack value), but the rest do nothing. Accuracy and dexterity were meant to play into a miss chance mechanic that we also had no time to implement, and charisma was always a meme stat (because fucking look at them lmao). But yeah, thank you for your feedback!

Submitted

Very cool concept! I loved making my creatures not based on their stats but their style. It took me a while to understand that you could swap any two balls that are next to each other and not just those that are neighbours on the line

Developer

Thank you for playing and we're glad you enjoyed it! Yeah it's only shown in the tutorial screen so I guess it's easily missed haha

Submitted(+1)

This is such a cool idea and the art is amazing. I had the same issue of having to do back and forth moves once the best balls were at the bottom. But it was so fun I'm sure you could adjust the mechanisms and release this as a legit game. Very impressive

Developer

Thank you so much, that's very kind of you! And yeah haha, that seems to be a common thread lol. Unfortunately we had like, zero time for balancing. Definitely to be accounted for in the future! 

Submitted

This is such a cool idea and the art is amazing. I had the same issue of having to do back and forth moves once the best balls were at the bottom. But it was so fun I'm sure you could adjust the mechanisms and release this as a legit game. Very impressive

Submitted(+1)

Enjoyed creating monsters from scratch!

Developer

We're glad to hear it!

Submitted(+1)

Great Game and good concept, but it won't spawn an attack ball for  me so I am stuck with a high level but not attacking?

Developer

Ah damn, the curse of true randomness. I'm sorry it turned out that way, but glad to hear you found it cool!

Submitted(+1)

Really cool concept. Loved seeing how the creature evolved through the turns, kinda reminds me a bit of the creatures from Spore. Great entry!

Developer

Spore was low key a big inspiration for the vibe hahaha! Thank you, we're glad you enjoyed it!

Viewing comments 31 to 21 of 31 · Next page · Last page