Fun idle game, I enjoyed it
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last mile gmtk 2026's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #433 | 4.000 | 4.000 |
| Creativity | #2443 | 3.704 | 3.704 |
| Narrative | #3967 | 2.556 | 2.556 |
| Artwork | #4504 | 3.074 | 3.074 |
| Audio | #4914 | 2.704 | 2.704 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's been a while since I played this kind of an endless growth type game. The initial progress from a manual clicker to things happening automatically was the most satisfying, but yeah, it's still running in the background for me as well. It has this minimalist elegance both in its aesthetics, as well as design. Picking your own color is a nice touch 😊
Thats a comfy game : ) It was a little bit strange at starts but when i clicked autopilot upgrade everything was clear. Great idea and design. Simple and straight. Auto options works great, im doing my own stuff and still playing it (for like 1h : D). Currently have 60% but im sure i will finish it today! Congrats and see you one the next one!
My insect empire keeps growing :D really nice visualization on top of an incremental game, pretty solid overall! Only 57% to go...
I enjoyed the game! It picked up quite fast, and it was satisfying to watch the automatic drivers drop off all the packages. Also, did you use Claude to make this? The UI looks very vibe-coded
the ui is claude assisted, i based it on https://kojima-san.vercel.app/#s=677830863 and used https://astryx.atmeta.com/ w/ react and vite
I had to turn this off before I lost the rest of the day!
It's insane just how addictive this is. And it's surprising how it starts out as a small-scale puzzle-style game focused on route optimization, and ends up as this massive city-wide management game.
It's polished, surprising, and addictive... Really nice entry!
Honestly incredible work for a two days game, it's so relaxing and satisfying to let the game do its stuff while i work.
I really like this. It's been on in the background for forever, I wonder how long until it actually would end
My goodness what a fun experience. At first I was like huh I wonder why the graphics weren't upgraded to at least cars.
5 minutes later I understood.
I couldn't click fast enough!! Once I got the operational manager, everything changed again. Then eventually obviously everything slowed down, but its so satisfying to watch the little delivery empire grow. The names of all the upgrades are well thought out as well, I really enjoyed this one.
Incremental games are so satisfying, especially to think where you started versus where you end up, and such a good display of the fact that in real life good systems trump individual's work every time. Fantastic stuff :)
really addictive game, i feel like it also serves as a sobering echo of real life practices of company expansion
artwork is nice and clean, and the premise is a nice take of those idle games, the initial transition from maze-solving to management was fun
A super cool take on the incremental genre. Creative interpretation and honestly watching drivers navigate is so satisfying!! Really great job. I think it's cool you made a patched version already as well, since I noticed that the 3B/day mark is hard to get past.
Wow, this one got me good haha very fun, after you reach the billions i think the progress becomes too slow if thought out as a single session game, like all my upgrades are at around 2-4b i get around 2b/day so it becomes very hard to expand or to buy out rivals, for example a tiny rival in the map rn will cost me 84b which will take me around 42 days to reach. i let it run and then got 100b and bought the thing which supposedly multiplies everything but idk if it's broken or smth it didn't seem to work. Gladly there is the cheats menu in options but even with the 500T i couldn't get to the end, had to use the cheat to see the end of the game.
Post Jam with some fixes to address the comments: https://choicehoney.itch.io/last-mile
password is "postjam"
Fixes/Changes running list
- $/day is a 3-day average now
- When an upgrade is gated by $ amount, it should not disappear once unlocked
- Auto-buy should now skip locked upgrades.
- Export save shows the code in a selectable box
- "Buyout" upgrade should no longer hide when hide complete is checked and price changed to grow slower (1.6->1.45)
- Fix issues with Post Office and Internet upgrades not multipying at the right step (should give higher numbers now)
- Contract now scales with the multipliers
- Increase the height and fontsize for the top banner
- last auto-purchase shows up on the top right near the disable buttons
- Added some updates for the 1B->1T area to help balance
- Some late game performance updates










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