Good fun. 5 out 5 turkeys.




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Running out of Power's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1182 | 3.714 | 3.714 |
| Audio | #1201 | 3.514 | 3.514 |
| Creativity | #1854 | 3.829 | 3.829 |
| Artwork | #1869 | 3.743 | 3.743 |
| Narrative | #3166 | 2.743 | 2.743 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We used countdown as part of our main mechanic - in each level you have an energy bar, that slowly "counts down" till it hits 0. If you hit 0 energy, then you fail the level. If you complete the level before it runs out, you win!
(Optional) Please credit all assets you've used
Art - Holly Wright, Music/SFX - Liam Murphy
(Optional) What would you like to be called if GMTK features your game?
COOLEST Game Design Students from IADT
Comments
Really great audio, both sfx and music are well made, the robots are cool too. The puzzles were just the right amount of challenging to not be boring so great job on that, overall a sound entry to the jam.
Fantastic job <3
Fun game, and the multiple ways you use the robots was pretty neat. Nice job~
Well designed puzzles team! Just a personal feedback, introducing the pushing mechanic in level 3 felt surprising! :D
The puzzle system is really excellent; the level design and mechanics are also very good.
That was really cool! I liked how the puzzles led me one way and then stopped me, making me have to think a bit differently about the problem.
If I have to add anything, sometimes it's hard to click on the robots.. Maybe you could add an indicator to make it clear when they're selected, or make them chunkier! Great job overall
This is a really interesting design. The level layout has given me a lot of inspiration.
Some really fun puzzles here! I feel like there were a couple of ways to solve some of the levels too
I like the puzzle mechanics quite a bit, though I do wish either there was more power for some levels, or that the doors didn't consume power while moving. It made it kinda annoying to time everything right. Still fun though!
Very awesome game! I love the level design and this gives me that a-ha moment quite easily! The sounds are well integrated and makes it very satisfying for the bots! Though there is a bit of lore in the description, I do wish there were a small narrative in the game itself. Its quite creative and I did quite enjoy it! Its also cool that you guys are students as well! Great work guys!
I really enjoyed the puzzles. Haven't seen a puzzle game quite like this one!
Fun game! Got to level 9 before I eventually had to give up haha. The puzzles were very satisfying to figure out. I think it would be nice if the power didn't run down until you turned on a robot, so that you can look at the puzzle and plan before you actually begin to execute your planned solution under the pressure of a timer. Good work.
Played this and it actually made my single brain cell work overtime. 🧠💥 Such a cool concept for the jam!
I really enjoyed the puzzle mechanics! The idea of managing limited energy while guiding the robots seems simple at first, but the later levels were quite challenging for me. The game is cute, polished, and really satisfying to play. Great job!
Cool game! I like the soundtracks as a sound guy, countdown matches theme and you guys were able to pull off so much more UI than we did hahaha.
If you really ask me hard for any improvements, I think instructions for gameplay can be specified a bit more, even on the webpage! A bullet point somewhere can do the trick. Also, I love the soundtrack style but some notes are slightly out of the scale; maybe that's intended.
Whoa this is actually great! The puzzles are hard and satisfying and different to anything I've tried before. I'd say the only downside for the jam is that the countdown element doesn't add anything to the gameplay.




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