It’s a cool game. The timer might be a bit too strict, but after a few tries I did manage to get it!
Play game
T-Minus 60's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1476 | 3.250 | 3.250 |
| Creativity | #3394 | 3.500 | 3.500 |
| Enjoyment | #3790 | 3.100 | 3.100 |
| Audio | #4426 | 2.800 | 2.800 |
| Artwork | #5027 | 2.950 | 2.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have 60 seconds to stabilize the Reactor. It counts down from 60 and you need to do it before you run out of time!
(Optional) Please credit all assets you've used
See descriptions for full credits.
(Optional) What would you like to be called if GMTK features your game?
Midplayz
Comments
Super intense game, i love it! Maybe the timer should have been 90s, because it's pretty hard to find everything yourself in such little time.. Still, very solid game!
60 seconds not being enough to complete the entire game in one try was an intentional design decision. It should take at least 3 runs to finish it. You should ideally learn something new after each run which brings you closer to the finish!
Thank you for playing it! I will see if I can make it a bit easier after the jam.
I do agree that 60 seconds is a tight window, but I am sure that once you figure everything out, it'll be easier to finish the game (Like, if you memorize the code, remember the positions, etc) As for an in-game tutorial, I am not entirely sure on how to implement it without spoiling the gameplay. :(
And I apologize for the vignette being too much on the eyes, I will work on fixing it. Thanks for playing my game!
Cool game! Takes a a few tries to solve. I enjoyed exploring the area. I do think it'd be nice if the player had a little bit more time to explore and look for clues.
Thanks for playing the game! The 60-second time limit is intentional. The idea is to explore a little more with each run, gradually learn the map and figure out what to do next. You're not expected to see everything in one attempt...the game is built around the idea of being stuck in a time loop, so reaching the ending should take multiple runs. Hope this clarifies your issue!
Really interesting concept. Slowly exploring deeper every loop was really fun. A more progressive soundtrack that built tensions more gradually could have been cool but the core game loop is great!
Nice game i really like it. It has tension and you have to play many times to find out how to escape very interesting idea. good job
It's a great game! As a puzzle game lover, I really enjoyed it. Although I don't usually like solving puzzles under intense time pressure, I managed to claim the top spot on your leaderboard on my very first successful run!
Cool, I like the idea of trial and error to solve the puzzle.
I have a few suggestions: I think the camera FOV should be a bit higher, (sometimes it's a bit hard to see where you're going). The audio is a bit too loud and can be a little annoying.
Other than that, this is a pretty good game, good job :)
Hmm, maybe I could add a FoV slider so the player can choose a FoV that works for them lol. I did add an Audio slider but since it's only in the main menu, I guess you can't really reduce the volume once in game. I will reduce the volume of the announcement and alarm later. Thank you for the feedback :)
Very nice game, kinda a roguelike puzzle game. I got to the toolbox and didn't know what to do after that :( The world is nice, although it does look like I have the height of a 6 year old. The ambiance is good, sounds too. The flickering before the explosion should have an epilepsy warning, made me feel quite unwell. Very creative game all in all!
Thank you! Calling it a "Kind of a Roguelike Puzzle Game" is too big of a compliment xD Honestly, it was just the first idea that popped in my mind and I wanted to execute it asap since I started 3 days late and was working solo.
As for what you should do after you get the toolbox, you would figure it out if you explore the rooms a bit more. But the solution is posted in on the game's itch.io page!
And thank you for the suggestion! It was rude of me not to add an Epilepsy Warning. I will keep that in mind if I plan to work more on it after te Jam (Unsure on whether it's good enough to polish rn :v).
I also played your game, it's actually a really and unique take on the theme "Countdown"! I would've never come up with anything like that XD Good job!!!
Wohhh That really scared me a lot ! I've mastered it after a couple of attempts . Great Work !
Absolute banger of a game!
Really solid work bringing this whole thing together solo. I actually put a ton of playthroughs into it trying to climb the leaderboard. The tension of shutting down that reactor totally had me hooked from start to finish.
Just a couple of quick thoughts from my runs:
Aside from that, the whole experience is brilliant. Wishing you the absolute best of luck in the game jam!
- Door Colliders: They feel a little too narrow right now. If you're not aligned exactly in the center when trying to pass through you get stuck completely even being just an inch away from the frame catches you so adding a bit more leeway would help a lot.
- Blue Keycard Interaction: When you go back to grab it from the open box (since it's sitting around chest/eye level) picking it up feels a bit finicky because the card is so flat. Giving it a slightly larger interaction zone or placing it on a small stand inside the box or even having the box positioned a bit lower would make grabbing it much smoother.
Nice work for one person! We made a similar game last year, it's a cool concept
Thank you! I just checked out Another Day at the Office. It's pretty nice too! Love the minimal and liminal vibe the game has.
I also checked out your GMTK 2026 submission. We have similar concepts with different premises, and obviously different scopes since yours is way better XD I really like the UI-work and voice overs! All the best man <3


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