I love your sound effects and music – they go really well with the visual style! I think it would be better if you could reduce the number of taps from 10 to 5! Anyway, congratulations on finishing the game!
Play game
Count Em' Down!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #672 | 3.894 | 3.894 |
| Creativity | #1190 | 3.985 | 3.985 |
| Audio | #1528 | 3.424 | 3.424 |
| Artwork | #3232 | 3.379 | 3.379 |
| Narrative | #7278 | 1.985 | 1.985 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You count the enemies down while a wave counter in the background counts down until the boss fight
(Optional) What would you like to be called if GMTK features your game?
Rin
Comments
This game is a perfect example of “The greatest ideas are the simplest.” You just click to count down while running from enemy but man What a Game! Great execution of the theme. I’m jealous :)
really impressive bullet hell, refreshing and fun to play. i really like the VFX and the powerups were great! i love the start menu click, but I agree with your previous comment on decreasing it to 5 or 3 :)
Good commitment to the theme. The auto-clicker felt a little bit like cheating but I'll take it
didnt love having to manually click multiple times per upgrade honestly, but the game was otherwise pretty cool!!!!
ramps up fast & the final boss was great! i got the auto clicker upgrade which was a godsend for trackpad.
Really polished a fun experience! I loved the different enemy types and their unique attacks, and the final boss was really good! I kept thinking maybe the boss is dead but then it kept going which was great! The upgrades are quite impactful and it's definitely satisfying to stack up on damage upgrades. I think my only nitpicks are that the boss difficulty was a bit weird. I'd say the hardest part of the boss was right at the beginning when you're surrounded by 3 different entities shooting at you, then after that it doesn't become much more difficult. Maybe it's just me? but maybe that stage could be brought on a bit later in the boss. I also think the 15 enemies could be more challenging. When they shoot the 2 enemy, it's very slow and feels a bit underwhelming. Maybe that enemy could also shoot (or if it already does maybe shoot frequently) or move a bit faster.
Otherwise, really great game and I love the UI elements and visual effects! Congrats!
this might genuinely be the most locked ive been in a game this jam this is so much fun
Wow, great implementation of the theme and an overall really polished experience. I enjoyed it a lot. Well done!! :)
This has some GREAT juice, very fun, could be a very addicting game with some more mechanics, so much fun to play, very well done
Really fun and addictive! The only issue I had was a very little lag during the boss, when there are lots of bullets on the screen. But it didn't really affect the gameplay, so I can complain much. This is a concept I can see turned into a full game! Keep up the great work!
This has some good juice and the countdowns are every where. Really reminds me of some old action mobile games I used to play back in the day.






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