I liked the feel of the movement, it was very fun to dash around the levels, wall jump, etc. I liked the wall hang too, reminded me of celeste. I didn't really understand the purpose of the timer in this one. The punishment for the timer running out is the same as a death, and the timer itself stays running through regular deaths. For this reason, the timer just sort of turns into a randomised death mechanic. It's not timing how fast you can do a room (it can't because it persists though death). That being said, I did have fun playing. Nice entry :)
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Duat's Crawl's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #674 | 3.692 | 3.692 |
| Artwork | #1308 | 3.923 | 3.923 |
| Narrative | #1328 | 3.308 | 3.308 |
| Creativity | #4046 | 3.365 | 3.365 |
| Enjoyment | #4113 | 3.038 | 3.038 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are random room gen when countdown hits, creating presure on player to compete with time
(Optional) Please credit all assets you've used
all assets was done by us
Comments
Great art, timer felt a bit weird for some parts, I also kept getting stuck on the floor sometimes, I love the vibe tho, Nice job !!
Very polished movement and game feel, there's a story , which is rare in this jam I think, I'd suggest you make the player decelerate faster because he kinda slides a bit when stopping , as well as enhancing the wall jump because it wasn't the best ,and also decrease the dash power to maintain more control over player. Overall, a great game, Keep up the good work (and maybe have a look at my game, I'm sure you'll like it)
Feels polished, but the timer is kinda frustrating, especially when you need to wait for a platform to move.
The controller is responsive and the music is very good. However, sometimes it gets stuck in the middle of the floor and doesn't move.

Love platformers! Liked the responsive controls and the overall atmosphere of the game. Loved the pixel art and the dynamic music. Great project!
The game has a very strong opening! The rain, the atmosphere, the text effects and particles are all really wonderful! I definitely agree with some of the other comments about the platforms respawning when the timer ends. I also noticed that the music will cut out for a minute/ a few minutes before restarting sometimes. But the music itself is fantastic and the pixel art is so beautiful! Well done!
WOWOWOWW This game is so polished! Is those parallaxed backgrounds I see? Really smooth gameplay and concept. Also thank you for playing our game!
Really cool game! The level of polish is great for a jam, I love the art, music, and effects. The rooms changing on the reset was also a cool idea!
I think moving around in big open areas with room to make mistakes felt great, but I personally found it to be a little too fast to feel in control for the more precise challenges. Not really a criticism, I’m just bad at really fast games. I think a faster way to reset the timer would be nice too so I don’t have to wait around if I fail a jump
Overall I enjoyed it, even if I couldn’t quite get to the end. Well done 😁
whoa super cool game. graphics are fantastic, controls are not bad, and the platforming elements are neat. i struggled a bit with the controls even though i felt they weren't bad, not sure exactly what the issue was, or if maybe i just needed to get used to them?
overall great work!!
The fantastic pixel artwork paired with a banging soundtrack makes for such an atmospheric and intense precision platforming escape!
Really great visuals, theming, and music in this entry! The controls were a bit inconsistent for me--wall jumping felt like it had a 50% chance to not launch me upwards, and I wish that either turning around mid-movement was more slippery, or letting go of movement keys to stop the character was less slippery. As is, it felt a bit too snappy and a bit too slippery at the same time. I also felt like the countdown should reset on death, and I feel like I only noticed the room changing once every other countdown reset. Often, it would stay exactly the same.
All in all, your team did a great job! I hope you continue to make projects like this.
Very nice game, LOVED the introduction, only issue for me is the collisions, sometimes I would get stuck because I guess the tiles were not well aligned but was not a major issue and still enjoyed the game. Another thing was the controls, the character felt very slippery which made some levels very difficult for precisioon plateforming.
Overall very solid entry and agin amazing immersion at the beginning !!!






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