Fantastic art and music. I always have mega respect for a 3D game in a game jam and this one is delivering on that with style! the idea of the game is awesome and fits the theme excellently but i think its missing a coupple of polish elements the increase the difficulty a little much. It feels like the enemy movements need to be in time with the music as i would often get hit before i even had the option to do anything. I also found that i never used the jump or the charge as they felt like a waste of a move or, in the charges case, actively detrimental to stay in the same place for that long. I also feel like the UI was a little difficult to track at times. The notes for health are good for aesthetics but unless you can take exactly that number of hits I think a bar would be better suited here. Also, even the hardest of these games have some method of healing yourself. Overall, this is a super impressive submission and the impeccable character design and music pushed me through the difficult fights! Well done team
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Luthier's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #131 | 4.068 | 4.068 |
| Creativity | #738 | 4.114 | 4.114 |
| Artwork | #836 | 4.114 | 4.114 |
| Narrative | #1995 | 3.068 | 3.068 |
| Enjoyment | #3276 | 3.205 | 3.205 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Luthier is a rhythm battler where you need to time your strikes to the music. We give players a countdown to the next big action!
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Coders and Co.
Comments
Amazing concept, I'm a big fan of both rhythm and souls games and this combination is perfect for me. As others have said, the biggest issue is that it's very difficult to watch the enemy and the beat at the same time. Other then that, perhaps putting the enemy attacks to the music and on the bar as well so it's obvious when to dodge
Your game was really unique with adding combat with the count-down style system of rhythm games. Although, I feel like i'm missing out on so much of the work you guys made when I gotta keep my eyes glued down at the timing bar so that I can hit and dodge attacks. I was able to forget about looking at the bar sometimes after a couple attempts, but maybe consider moving the bar up the screen somehow or maybe vertical? cause the attacks don't have much readability and I'm trying to focus on both. :)
Your game was really unique with adding combat with the count-down style system of rhythm games. Although, I feel like i'm missing out on so much of the work you guys made when I gotta keep my eyes glued down at the timing bar so that I can hit and dodge attacks. I was able to forget about looking at the bar sometimes after a couple attempts, but maybe consider moving the bar up the screen somehow or maybe vertical? cause the attacks don't have much readability and I'm trying to focus on both. :)
Really cool game! Punishing but I think that's usually how people like their soulslikes. The rhythm aspect is really cool and I was really impressed by the art and models made for it! Awesome
I really like the idea of combining rhythm mechanics with combat. It reminded me of Hi-Fi RUSH. I do wish missing a single beat didn't leave me unable to act for the next few moments, though. It would also help if the countdown timer were placed somewhere more noticeable.
I had to lock in to beat this one. The fights were hard enough that by the end I was really locked into the music and not dropping any actions on a measure. The art is also really cool, doing 3d models and animations for a game jam is crazy impressive
Loved the game! and what a great way to implement the cooldown mechanic.
I enjoy the boss design a lot and had a lot of fun fighting them unfortunately the fact that you can only dodge on certain beats made the game feel pretty unfair sometimes as you'd just get attacked without having the ability to do anything else.


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