I like the idea and had fun when I got up to speed, but the grappling is very unresponsive and it’s hard to understand when it can be used (it often just doesn’t shoot).
Needs some tweaks but keep up the good work!
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The Blade Hungers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #4634 | 3.045 | 3.045 |
| Narrative | #5984 | 2.182 | 2.182 |
| Creativity | #5998 | 2.955 | 2.955 |
| Audio | #6051 | 2.455 | 2.455 |
| Enjoyment | #7153 | 2.409 | 2.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The HP is a countdown
(Optional) What would you like to be called if GMTK features your game?
Wolan, xKanin, PolskiAnt and Hizuku
Comments
Interesting idea and cool game vfx! Pretty nicely poslished for its current content! I played several times and most of time died/bled out due to miscalculate how far the grabbling hook can go lol! I wish there can be some sort of after-kill reward that grants the player a temporary hook length boost! Also like others commented a quick restart would be less interruptive for repeated runs. Great work guys! Could be nice indie game if you want to extend it!
I'm not sure if the combo thing was broken or if I'm just bad at the game (likely). I liked the concept, good job!
Cool idea.
Wish there was also a restart button instead of returning to menu every time tho
I really loved the music, and the core mechanic is a lot of fun! The art is also incredibly cute. 😊 One small piece of feedback: combining pixel art with the camera effect made it a bit difficult to understand what was happening on screen, and even to read some of the menu text. I think reducing the intensity of the filter a little could really improve readability while keeping the visual style. Overall, great job! 🎉❤
Hi! Joining the others here—while the gameplay could use a bit of polish, the core idea and especially the art are fantastic!
The gameplay can use some work but the art is beautiful and the concept is there. I love the idea of an arcade style slasher where you're just climbing and killing enemies. Great work!
This is very fun and addicting. I rarely died from time as I would just combo my way up :)
The hook and the attacks are very satisfying to execute. Also I like the visuals and the SFX, it's unique
I would have preferred if the whole screen was the range of the hook, because it's hard to tell when you go grab a enemy until you are there and see the red marker.
Queuing the attack when pressed early is very satisfying. A restart button on the fail screen would make repeat loops faster/easier. Obviously difficult on trackpad but that’s user error and I got the hang of it and had fun. The CRT shader disable option is very much appreciated.
Loved the visuals and the music! Very challenging when you fall, seemed there were more cool visuals the higher you go, but I could never make it high enough. The countdown was also implemented well! Fast paced!
intersting idea , i loved it but the count down is too short


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