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2048 Under Pressure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1795 | 3.766 | 3.766 |
| Creativity | #3245 | 3.531 | 3.531 |
| Enjoyment | #3542 | 3.148 | 3.148 |
| Audio | #4048 | 2.875 | 2.875 |
| Narrative | #6565 | 2.094 | 2.094 |
Ranked from 128 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Countdown clocks are physical tiles on the 2048 board. Players must merge and feed them the correct numbers before they reach zero, while each expired clock triggers a different consequence. As more clocks and locked tiles appear, the puzzle becomes an increasingly frantic race against several countdowns at once.
(Optional) Please credit all assets you've used
All assets by my teammate and I, font is free font called DarumadropOne
(Optional) What would you like to be called if GMTK features your game?
Phaasmid
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Comments
A new take on the 2048 game, and genuinely fun to play. The art style is cute, though I'm somewhat surprised that the timer blocks seem to have certain directions where they would "eat" the other tile vs not. Great game!
Very intressting twist for the 2048 game, I was addicted to this game when I was younger.
I would like to see a movement animation for the numbers because if they just teleport it is really hard to see what is happening.
I also like the artstyle, its really cute.
Very interesting idea!! Quite a cute aesthetic, I like the clean UI and the pastry theme. The timers were pretty stressful - at first, I was trying to be strategic, but it reached a point where the numbers were higher and the timers so short that it was easier to just go press buttons wildly and hope for the best haha. Despite this, I thought it was a neat idea, and I enjoyed playing it! 2048 is already a fun game, and this put a very creative twist on it. Great work!
A neat idea, and really nicely done (well polished, felt clean, not janky). Only thing I faced from a design standpoint is that the timers went quick enough that I found my only real option was just to spam inputs, finding just about the right down-left-down-down-left-left-down-right-down-left sort of style pattern that meant I wasn’t really being all that strategic. I’ll admit though maybe I’m missing part of the strat, and I only got through the first couple levels.
turning 2048 into a frantic countdown race is such a clever idea! having to merge and feed specific numbers to the clock tiles on the board really forces you to think on your feet instead of overthinking every move. the pancake art style is super adorable too. never been so stressed out by such a cute game lol, super fun twist!
Very nice idea! Matches the theme very well! It me stressed out tho xD But it was fun! Great work!
This had me stressing!! Lovely art, well done!
Cool idea to improve classic game and very nice artwork! You should try to develop this further after the event, when you have more time :D
Very Interesting Idea, The pressure really makes the game more, the artstyle is also very cool.
Cool take on a classic formula! Style and artwork are real cute!
the time pressure/problem solving made this a lot more active/dynamic than the actual 2048! Nice Job :)
Fun and unique take! Very cool that you used HTML5 and CSS. May I ask what JS framework you used? Super charming artwork and the style is cohesive down to the font. Well done! I thought at first that I was supposed to merge the clock with an 8 but then I figured I was supposed to be making 8s instead to up the clock. Nice work!
Interesting idea! A tad hard though given the time constraints. Well done!
Really unique. Really nice that each level adds a new wrinkle to the puzzle. Maybe a bit difficult although Ive never played 2048 before so maybe that's why.
Pretty challenging, being someone who sucks at 2048, I only got as far as level 3.
I love the nice touch that the numbers are pancakes and if you get a 16 you’ve overcooked.
a very well fusion between the countdown theme and 2048, those sweet numbers look delicious too
A really fun and creative idea, but a bit too difficult. I really liked how chaotic and complex it got, though the timers were (for my skill level) too short and gave me no time to think, so I found myself constantly just focusing on the life timer and button mashing to hopefully get the required score. I think having a mode where it is turn-based (or just a slower one) could allow a lot more less skilled players to play the game.
The art and sounds were simple and effective, I don't have much to comment on that, I liked it. Some background music and maybe timer sounds (when they're about to run out, to add to the chaos) could lift the game even higher.
I liked the art and the style, but I found the game way to difficult, for some reason the clock didnt want to consume the number it requested, so I only got the base time, wich I didnt get really far with. I see the vision of a great game, but I dont know if I found a bug or its just hard.
Nice idea ! The added clocks force you to change strategies compared to a classic 2048, although by level 3 each one taking a tile was too much for me, I couldn't manage to reach the clocks i wanted with the numbers I wanted without something always being in the way. Maybe I'll try again to see what the other levels are :)
Honestly I was lost. Too difficult for my head! Style lured me in and I didn't see anything that I didn't like what comes to style, animation. I didn't hear any audio no matter if I clicked audio button so not sure what it was about.