I loved the characters and their designs. I had a good laugh while playing.
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Bomberful!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #596 | 4.208 | 4.208 |
| Creativity | #1004 | 4.031 | 4.031 |
| Narrative | #1314 | 3.312 | 3.312 |
| Audio | #1794 | 3.354 | 3.354 |
| Enjoyment | #3437 | 3.167 | 3.167 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You work at a bomb shop and calibrate bombs to have the right power and countdown. Some parts are time sensitive too.
(Optional) Please credit all assets you've used
No external assets used. Even the font is made by me.
Comments
Really great art style with jazzy background music. Super creative bomb crafting mechanics. The wire minigame was cool but I wish it was more readable which part you were grabbing. I would often grab a wire to undo it having grabbed the wrong side. Originally I though the game was too hard but I realized I missed the part where you click next to the electric block to spawn another one. The instructions were so incredibly clear with pictures for everything but I think a better/extra picture there could have helped me not miss that. Super polished and funny game. I had fun playing. Fantastic job!
Nice game to play, I'm really into the art and the UI design. The sfx is respondsive but I'm feeling it kinda loud, I would really appreciate if you update the sfx adjust button in the future.
Nice game to play, I'm really into the art and the UI design. The sfx is respondsive but I'm feeling it kinda loud, I would really appreciate if you update the sfx adjust button in the future.
I had a BLAST playing the game, mechanics are well put together, tutorial is easy to follow, and characters are fun and well done.
Fun game, great characters and art! I enjoyed the mix of mini-games. Looked very complicated at the start, but it all made sense when playing. My only issue was not being sure how to reduce power. Sometimes the request wasn’t possible given the pieces I had, and it wasn’t clear what missing a tank mixing did, I just got a way lower power score than expected when I tried, maybe it cuts it by 16% and I didn’t overshoot enough? Very enjoyable, and great work animating those 2d sprites, gave it a lot of flavor! Sound and music were a great fit too.
This is game is so good and polished! Love the art, love the diverse gameplay mixed in with the puzzle-like aspects :) I really enjoyed playing through and the instructions are really clear about what to do without giving away the solution. This is one of the best games I have played in the jam related to bombs!
Neat puzzle game but the wires where a bit finiky to place.
This game is awesome, even though I struggled to understand it fully, it's really well thought out with a lot of complexity so great job. The music is really chill, and the character designs are awesome (i liked seeing pink from deltarune, as well as neuro-sama lol) It's handy how you always have the guide on screen on the left for me to read at any time which did help me slowly improve over the playthrough. Overall it feels very polished.
I think I understood everything about it except for how the power and timing mechanics work. When a customer wants a timer between 2 and 10 seconds as an example, how do I do what they ask Do I just put a certain amount of blue boxes down that is in that range? And when they want 20 power for example, do I place down exactly 20 red boxes that all connect to the yellow energy boxes? I think I did that and I did the other tasks perfectly but I still got a low score by the end.. Having that explained more would be ideal.
Regardless, you made an awesome game!
Jeeeeez those timers are packed and tight!
I love the gameplay chosen to mix with the theme, I do think a little balance to give some chances to f-it up to the player could help this game feel more of a bombshop and less of a rush-rage.
There's a lot of potential but it's quite hard to learn, there's a lot of ins and outs and I think you're expecting too much out of the player in a gamejam game.
Really reminds me of the type of game I would play during school to pass the time.
I am so sorry, that I am so dumb, this is genuinely one of the best games in the jam, but the problem is I am the local idiotic dunce who can't figure out a basic mechanic. You guys rock! I am horrible! And I need therapy!
had a real "blast" with this game (never heard that one before I'm sure). There was lots to take in and the tutorials text was quite lengthy, but between that and just messing around in-game I was able to figure out everything apart from the "calibration" part. Unless I was missing something obvious it felt completely random. Either way this game is awesome, really impressive what you managed to put together in 4 days. Congrats on the submission!
Imma say that the impression of the italian is quite a-good :D
Very nice simple puzzle, I liked it :D



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