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I Fell Asleep on Launch Day's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #334 | 4.289 | 4.289 |
| Narrative | #553 | 3.732 | 3.732 |
| Audio | #1123 | 3.536 | 3.536 |
| Enjoyment | #1384 | 3.660 | 3.660 |
| Artwork | #1517 | 3.856 | 3.856 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have one minute to successfully launch the rocket.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
The Tervoort Cousins
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Comments
This was a fun game! I wish you could read the instructions without the countdown happening, but I was still able to figure it out. Great work!
You can. If you lose, you have all the time to read it.
DANG! This was a fun game! I just brute forced it without looking at the manual lol.
Although I wish there was more time in the game, it’s a really neat puzzle! Good work!
This stressed me out so bad, I've blown up so many astronauts trying to recover from my nap. Nice job!
even though I could not figure out how to win, I really loved this! the way you have to run it back over and over to figure it out and each problem solved seems to uncover a new one leads to a really fun puzzle to fight with.
Although this game was really difficult, it was still solvable with enough reading and playing around - well designed, and good implementation of the theme!
Super tricky but interesting game! I love the different ways you have to use and drain the liquids - very cool :)
Successfully launched! Took me a while to get into it but the payoff was well worth it! Love the retro pixel art computer!
This is honestly one of my favorite games in the jam so-far that I genuinely just played until I finished it. Great art, gameplay, and audio!
Well done! :)
WOW this was so good. Really fun knowledge-based puzzle. Learning something new every run was fun. And it really felt tense!
It's a good game, i just suck at it.
This was really tricky! After a few playthroughs I managed to work out what I needed to do - but almost. Then got stuck because the system refers to the 'turbopumps', but I didn't see anything explicitly called 'turbopumps' - took me a while to realise you need the injectors active during launch - I'd just try and fill up the injectors to the required level then turn them off. I didn't feel that part was super clear, but after that became an interesting timing puzzle to try and get the required levels just before liftoff.
Really interesting take on the theme, really satisfying to lose over and over and work out where you went wrong and what to do next time, resulting in a successful launch... eventually!
Nice work!
This was really sweet. Sometimes it was hard to figure out what was going wrong, but once you figure out where you have a problem, it's fun to try and solve it. Impressive pipe programming as well.
Ending was definitely worth it!
❤️