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9 Lives's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1368 | 3.933 | 3.933 |
| Audio | #3354 | 3.000 | 3.000 |
| Enjoyment | #3638 | 3.133 | 3.133 |
| Artwork | #5367 | 2.867 | 2.867 |
| Narrative | #5460 | 2.267 | 2.267 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As your lives count down, the amount of material you have to solve the puzzle goes up.
(Optional) Please credit all assets you've used
See in-game, or in the description for the credits to my game
(Optional) What would you like to be called if GMTK features your game?
Stellarbeanie
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Comments
Nice! I got B+ on my second try
This was fun! I liked how the game explored many different ways of using past bodies.
Cool puzzles and nice way to introduce mechanics
Really cool concept and take on the theme.
Midair jumping off of bodies is super fun!
fun mechanic! though definitely needs some polish when it comes to the movement and camera perspective, wouldve loved a way to change where the camera is facing. good level design too, i thought the midair pillaring jump mechanic was really cool!
solid game :)
Nice project, but I don't see how it fits the Countdown-theme. I like the gimmick of doing something with your past lives, but I've seen other people apply this gimmick as well. I like the 3d aspects, I don't like the heavy camera tilting. Nice game.
Super cool project! I really like how you can use your body to jump higher or farther. It's a really cool mechanic. Great stuff!
pretty fun. good prototype for a bigger more polished project
really cute, i got to level 7 with 90 deaths and it just kept raising lol i think it would be nice if the player has some control over the camera, not only was it tricky to not get lost in space but i missed out on the tutorial text a few times as well. really loved the idea tho and the style gave me what the golf vibes!
Interesting concept, would benefit from more polishing on the control after the Jam.
Cute idea! Although perhaps a missed opportunity to not use a cat as the character when making a game about 9 lives.
I stayed engaged since new mechanics (and new ways to use previous mechanics) kept getting introduced.
The camera and lack of shadow beneath the character made it somewhat difficult to assess depth though.
Thank you for all the feedback!
there is a flavor text that has the chance of showing up that says that "the cat joke was killed by a lack of free rigged cat models" lmao. I so wish I could have made it a cat.
Admittedly the web build of the game came with really bad shadows (I guess that's what I get when I select runtime speed as the focus while building it)
Very good idea, my only nitpick would be the camera movement, in this type of precise platformers having such movements in the camera can be off putting. Other than that it reminded me of old-school ps2 games!
This idea is just WOW
I liked the ability to jump off yourself - some clever ideas I could see being implemented further. Great job!
Cute puzzle game. I'd agree with some of the other comments on the controls and keybinds but other than that it's a fun interpretation of the theme mashed with a puzzle game. Very well done!
cool idea, and well-implemented ^_^
Damn, I suck at this game, got stuck for like 10 min on the last level cause I didn't figure out where the button for the last door was XD
Cool idea though, felt like these levels were introductory and I'm curious what other more fleshed out levels would look like if they weren't created under time pressure!
For some other feedback, it would be cool if the body was highlighted when grabbed, on multiple occasions I thought that I was grabbing it when in fact I was not >.>
Thank you for the feedback!
You're not at all bad at the game considering that I had to tell some of my playtesters there was the glass wall on that level XD. Admittedly as you may have guessed that last level I had plans to put later on in the game but I ran out of time to make more intro/tutorial levels and more puzzle focused levels.
It also took me a few minutes to realize I had to go around lmao.
This explains the spike in difficulty!
very original idea. clever level design. great job !
Unique idea, fun puzzles but the keybind choices made it awkward to do some sections, and the character felt a bit floaty and hard to control.
I would have added a place to change keybinds, but I ran out of time to do so during the jam XD, added alternate keybinds last second with ZXC and its uses. Thank you for the feedback!
Edit: It is a lot easier to control on the downloadable desktop version, so If your going for S- or T- rank, I'd recommend getting it. (admittedly the best I can get on the web build is A-rank XD.