Nice! We’ve gone with a similar idea (also animal theme!) I enjoyed seeing your take on the concept. What the duck doin is definitely better at conveying the rhythmic gameplay! I also especially like the dance that’s syncopated to the beat. Really cool entry!
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What The Duck Doin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1102 | 3.538 | 3.538 |
| Enjoyment | #1130 | 3.731 | 3.731 |
| Creativity | #1234 | 3.962 | 3.962 |
| Artwork | #3695 | 3.269 | 3.269 |
| Narrative | #4073 | 2.538 | 2.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're naturally always counting in a rhythm game. The Moonwalk mechanic takes the player's accumulated Groove and counts it down to zero while airborne until they either land or fall.
(Optional) Please credit all assets you've used
https://duckhive.itch.io/ducky-old?download#google_vignette for the duck
https://brullov.itch.io/fire-animation for the fire
https://cazwolf.itch.io/caz-pixel-colourwheel for the food
Comments
The music really WILL set you free. Really liking the concept here, getting to break out of the grid for a bit if you fill the bar. I was curious how you were going to add difficulty to the challenge after the first 2 levels, and you did it! Big fan of having this grid/map you can see and the map you can't interacting with one another is really neat. Great work!
This game reminds me a lot of necrodancer! I'm bad at necrodancer, i was bad at this...
Awesome idea ! Game is some kind of puzzle crypt of the necrodancer, great concept. Also the groove mechanic is super well thought, the whole game's design is really great.
Took me some time to understand how much you could almost skip some levels with the groove, didnt expect the groove to not dropp when you dont move . My only feedback would be to maybe make the fire hurt only a little moment after it changes position. The fact that it insta-kills you once it switches pushed me to make the moves slightly before the beat, because being a bit late is much more punitive than a bit early and made feeling the groove IRL a bit harder.
Game is still really really cool, nice level design too.
Oh and the dancing duck is goated. One of the cutest animals of the whole jam
this was sooooo cool, super underrated!!! i want more levels!! (btw some levels might be cheesable by farming groove and just going around)
Very fun and solid gameplay! Never a fan of rhythm games, but this really has some vibe in.
A solid, well-crafted game with a super fun concept! Moving on beat feels great, and being able to break out of bounds by dancing accurately is such a neat touch. Managing the fire on top of keeping beat can feel like a lot to track on your first run, but rhythm game fans are going to absolutely love this!
A creative take on the theme combining rhythm and puzzle game mechanics. I really enjoyed it and would definitely keep playing if you made a mobile game version of it.
Finally a jam game asking the real, hard-hitting questions.
I usually suck a rhythm games, but this one was kind to me. Laughed when you had to moonwalk to cross gaps. Surprisingly well implemented rhythm mechanic for a jam game - only thing missing is some polish here and there for the tiles and the animations. Nice game!
Good game.in my chrome browser there is some delay with the keyboard and the beat :D
Usually like these type of games, I liked this one too, good vibes and rithm, but somehow the movement of the fire was too messy for me. But good job, it looks polished and feels nice.
This was a jam! I think the timing of the duck's movement could be an ounce snappier because sometimes I would move and she didn't follow, but I thought it was really enjoyable and I LOVE the ducks little dance. Adorable!
This game was pretty fun on the first few levels but seemingly at either level 3 or 4 where you have to go down the line as the fire goes down, I just couldn't beat. It seemed to hard. Good lookin simple game overall




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