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A jam submission

Dungeon of the Last HourView game page

A Deck Builder Roguelike where cards cost your actual time.
Submitted by Vibe and Syntax — 4 hours, 45 minutes before the deadline
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Dungeon of the Last Hour's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4184.2504.250
Enjoyment#4334.0004.000
Artwork#7734.1394.139
Audio#10563.5563.556
Narrative#33522.6942.694

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Attacks all hinge on the main countdown timer

(Optional) Please credit all assets you've used
It was all done by our two man team!

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

Really neat idea! Timed blocks/parries could be cool (maybe I didn't get that far or didn't understand how it worked)

I'd have appreciated a gentler introduction, I'm not very good

Submitted

What an absolute timekiller. Loved the concept  of time as currency for using cards. I think leech card doesnt heal me (it didnt heal me no matter how i used  it). Having to reload the page is very annoying. Apart from these t2wo things, Lloved the art and music . Loved it overall!

Submitted

What an absolute timekiller. Loved the concept  of time as currency for using cards. I think leech card doesnt heal me (it didnt heal me no matter how i used  it). Having to reload the page is very annoying. Apart from these t2wo things, Lloved the art and music . Loved it overall!

the concept is great.The attacks are quite smooth without lag or delay.The timer really gives a sense of urgency like an actual fantasy world.

Could be a game in Google Play Store if it has save slots and better artwork!

Submitted

Incredibly cool concept with a lot of potential, the emphasis on speed in a card game like this feels quite fresh.

Even if the art is placeholder it still looks very good.

I think some of the buff cards could definitely be much more powerful to encourage thinking a bit more, for example "plan" giving +1 to next 3 cards for a cost of 3 feels very weak since that's only 1 point per time unit which is more expensive than all the basic cards.

I would say the cards need art to be distinguishable in the moment but I assume that was the art not being able to be done due to time constraints. (Also the cards should probably be spaced out a bit more or vertically ordered the other way around so it's easier to see the timers)

Overall very interesting concept with good execution, just needs a bit more balancing.

Submitted

Very well done game! Fun and creative use of the theme.

Submitted

Really neat idea! Trying to race the timer each turn made for a much more engaging turn based game. Especially when it came to trying to thread in looting and healing before killing an enemy. All around solid entry, really enjoyed playing through it.

Submitted

Very good game, the count-down concept is really present, but I found the game to be a bit too quick, maybe there should be a small pause when a enemy dies before going to the next one.

Viewing comments 28 to 21 of 28 · Next page · Last page