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A jam submission

Countdown BossView game page

An infinite one-button dopamine hit
Submitted by Ty Conner — 11 hours, 23 minutes before the deadline
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Countdown Boss's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#8413.6253.625
Enjoyment#14393.6463.646
Artwork#36133.2923.292
Creativity#48533.2083.208
Narrative#87281.6881.688

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each boss has a countdown that is hits required to defeat it

(Optional) Please credit all assets you've used
see description for credits

(Optional) What would you like to be called if GMTK features your game?
Dev Bros

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Comments

Viewing comments 37 to 21 of 37 · Next page · Last page
Submitted

Really satisfying and addictive and also really polished, visually, audibly and gameplay-wise.

Submitted

It's a polished experience and interesting to see some pop the lock. Even though there were lots of bosses, only the reaper, ghost and the eye really changed things significantly. A few more interesting modifiers would go far!

Submitted

All my time in dead by daylight pays off

Submitted

I like the visual, and the gameplay feel really good. This is honestly one of the smoothest ones I've played so far. Did you do any polish on the collision detection side, or something like that? I'm looking for some methods to optimize the gameplay in my own game.

Developer

Yes! The dial actually extends by 20% of itself on each side further than the visual. I refer to this as the grace period for user error. I also do math when the targets randomized to ensure that a target is always a certain distance away from the dial depending on the dial speed (the dial speeds up for different bosses as well as globally as your score increases)

I’m glad you enjoyed it! Thank you for playing!

Submitted

Very nice looking game with very satisfying mechanic. Although I think it might get old after a while. Perhaps there are ways to expand on it though. Really enjoyed it though for the short time I played it :)

Submitted

really good but maybe too small

Submitted

Very polished game with screen shake, particles, and a lot of game feel. I do like the different the different ways to do the hit space bar just presented in different ways and it feels different to.

Submitted

Really polished visuals and the music was a good choice to compliment it. Definitely a good brain-off fast twitch game (complimentary), it looks and plays great. Well done!

Great game! The different types of challenges, the arcade style fast gameplay, the incredible polish, everything is so on point. Having bosses with some slight personality feels very Balatro-y. Overall really good. The music could be made to match a bit more what's happening

Great game! The different types of challenges, the arcade style fast gameplay, the incredible polish, everything is so on point. Having bosses with some slight personality feels very Balatro-y. Overall really good. The music could be made to match a bit more what's happening

Submitted

Back to play again! Love it!

Submitted

got 142 playing by scrolling with the mouse wheel. I tried to play by scrolling on the trackpad but I need like atom-perfect dexterity to avoid doing 2 inputs at once. really cool game, I wish I had more fancy controllers to play this on

Developer(+1)

Thank you! That's an interesting control method. I guess any button is any button! I also made it so the game works on mobile devices in portrait mode, if you are interested in playing that way. It isn't exact to the desktop experience but necessary for me to get my daughter from trying to hog my computer to play XD

Thanks for playing!

Submitted

image.png

Pretty cool game, once you hit the flow it really goes, the soundtrack and sound effects do wonder as well. Would be nice to have the bosses tied to specific challenges if you can (or is there already? I can’t really tell).

Developer(+1)

Thank you! That was the original idea behind the bosses! Originally, we had a turtle as the first boss. The turtle could slow time at will, causing you to press too early by accident. Unfortunately, we were not able to do this in time for the end of the jam, so the bosses are mostly just stats changes. But that would definitely be the way to take this in the future if we revisit it!

Thanks for playing!

Submitted

I was blocked from commenting yesterday but came back because this game is great! 
I really love how there's not only the circles and I just find it awesome!

Developer(+1)

Thank you so much! Glad you enjoyed it! Thanks for coming back! Thanks for playing!

Submitted

bangin' soundtrack

Developer

Thanks! Thank you for playing!

Submitted

Pretty good! A bit lacking in the sound department, though considering my reaction times are still solid, this was a good time.

Developer

Thank you! Thanks for playing!

Submitted

My go-to DBD warm-up from now on :P Jokes aside this is a really cool and addictive game. I loved the concept, and I think the gameplay could be even more engaging if it were a bit more rhythmic or synced with the music, still  it’s already a lot of fun as it is. You guys absolutely nailed the game feel 

Developer(+1)

Thank you so much! Thanks for playing! 

We thought of rhythm based while playtesting. We couldn't really make it make sense without making it too easy. I think if I hadn't designed the game around a single button for control, this would definitely be the way to take this game!

Viewing comments 37 to 21 of 37 · Next page · Last page