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Down to Timing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #936 | 4.054 | 4.054 |
| Audio | #2734 | 3.143 | 3.143 |
| Enjoyment | #3965 | 3.065 | 3.065 |
| Artwork | #4080 | 3.185 | 3.185 |
| Narrative | #6871 | 2.042 | 2.042 |
Ranked from 168 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Down to Timing turns the countdown into a gameplay tool, where players must listen, count, and learn the timings of their movements to make their way down each level before the clock runs out.
(Optional) Please credit all assets you've used
See description for full credits!
(Optional) What would you like to be called if GMTK features your game?
Ben Bevan, Nebster on itch (Ben will do!)
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Comments
Unique idea, but as others have said its more frustrating than fun. It reminds me of how people do blind speedruns of games, like in this video. To that end; I think it would be more enjoyable if you got a glimpse of the level before it goes dark and there were more audio queues (sound for moving, sound for bumping up against the wall, etc.)
never have I played something that made me emphatize with people more definitely worth playing
Also I saw you stream on twitch could you also play my game I really need some feedback paired with gameplay
this is a really cool idea but also it is super difficult! the metronome was a great tool but i still struggled on the more complex levels
Cool idea, and I love that there's an Android build which I played! It would be nice if the playback could be sped up and maybe showed all of your past runs Super Meat Boy-style, but other than that it's great (except that I suck at not seeing)
really cool game! only complaint is maybe some sort of speeding up the playback and maybe indicators for moving left and right like dashing and jumping are
very challenging but engaging game, I may have spent way too long on the 11th level haha, great work!
Super creative concept, executed really neatly. Great job!!
I felt challenged but not frustrated, the last level was tough!!
It's very creative, I did struggle a little because my timing was completely off lmao but it was very fun (Also the option to skip the level I was struggling was amazing thank you!)
Tough but fair! Watching the replay after landing a tricky run gives you such a great sense of payoff
creative concept, the levels felt really hard to me though because my lack of rythm control 🥲. But still a nice take on the theme!
creative
really creative concept and nice execution! all the levels felt super rewarding to beat, though i think it could've used a couple more sfx for a game based mostly on rhythm.
Wow, this is an amazing concept, but damn is it hard, I had to give up on double jump level. Presentation is especially top notch, really pulls it all together.