I didn't expect different ball shapes to add this much depth, cool game and idea, well done
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Clocked In (GMTK Game Jam 2026)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3335 | 2.700 | 2.700 |
| Creativity | #3638 | 3.450 | 3.450 |
| Audio | #3657 | 2.950 | 2.950 |
| Enjoyment | #4180 | 3.000 | 3.000 |
| Artwork | #4229 | 3.150 | 3.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We represented "countdown" through the passing time in the hourglass you're trying to escape. The player embodies a corporate worker, and our main vision was to represent the stress of deadlines and the sense of lost time one can feel in corporate life — the repetition getting faster and faster to increase productivity, until the inevitable burnout arrives (game over).
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Crimson Team






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