Play amazing game
Just In Time...'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1012 | 3.767 | 3.767 |
| Audio | #1557 | 3.417 | 3.417 |
| Artwork | #2985 | 3.433 | 3.433 |
| Creativity | #5705 | 3.017 | 3.017 |
| Narrative | #7674 | 1.900 | 1.900 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The cube has a timer on its life that counts down to zero, but theres ways to add more time to its life
(Optional) Please credit all assets you've used
Death sound - Robtop Games
Background Monochrome Version (Modified by me) - Hakan Kaçar from Vecteezy
Squash and Stretch script - Raycastly
(Optional) What would you like to be called if GMTK features your game?
Asterisk
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Comments
The game is hard but the music is such a banger it makes you want to finish it. The only thing I got frustrated with is that the character is heavy to move, and I think making it lighter won't need to change the level design too much, it will just be more rewarding for the player. Love the visuals too, the lighting is beautiful. Anyways, the game is fun to play and addicting, good job!
Thanks!
We looked up precision platformer in the dictionary and found this game. Wow, its hard. Like it should be. Would love to see a full release of this but we think it would benefit from some story and unique art. Which is hard to do in 4 days we know lol. Great work :)
Thanks! Im not that good at art so I had to make shapes look as beautiful as possible lol. I'm definitely working on this postjam and maybe balancing the difficulty and stretch it out between 50 levels than 12. Glad you liked it!
Fun game! Very frustrating though, I felt like there should be more feedback on the wall slide, as well as having your jump height stop when you let go of the space bar to be able to make more precise jumps. Besides that, the game's style is very polished! Good jam entry overall!
Thanks! I replaced the wall jump with a wall climb, so it might be a little confusing to see. Glad you liked it!
It felt like a really solid precision platformer, it was a lot of fun working through it. I think level 10 was a little out of place at the end, 9 11 and 12 all took like 50 attempts but 10 took like 2. Also it didn't really feel like any of the bonus time things were all that useful, just making the level harder for pretty much no gain
Thanks for the feedback! The bonus times were just an optional path that you could take, it's not always the right path. (I made the bottom path in level 10 a bit too easy lol) Glad you liked it!
No experience with platformers, so 50 attempts for the 3rd level before I ragequit. Great game tho.
Atleast you tried. Glad you liked it!
Hi, as promised here's my review: The game gives me super meat boy / N++ vibes, the controls I feel like they're a bit floaty but you can be precise if you are good (disclaimer here: I might be biased on the difficulty/control part because I play a lot of Celeste modded... platformers don't get much harder than that). The difficulty I think was fine up to level 11 (which isn't too hard in it of itself but I feel like between level 10 and 11 there was a bit of a jump).
I like the style of the game and how it overall feels responsive, here are some suggestions and feedback:
Anyway this is what comes to mind, overall pretty fun and enjoyable game for me, Good job :)
TSYM for the feedback! I was about to implement the no countdown until move thing, but i didnt have time the last day to work on the game. Glad you liked it! (btw the wall climb animation was also scrapped due to time issues)
It was quite difficult but very enjoyable. Loved the looks of the game, the lighting is really cool!
Great submission!
Thanks! would love to hear about what to improve in the game later on.
Great work! Really well balanced, and very difficult but very satisfying when you make it! I got as far as level 9 before I gave up :)
Thanks! Glad you liked it!