i really like this game and the art and playing it at work instead of doing my work and it feels really polished and i got the duck at the end and it was really hard on trackpad and i like birds like the goose and the mallard and im not sure what the golden one was but it was how i could win on trackpad because id just go get those instead of going on streaks and also i felt that checkpoints were kinda suboptimal and id rather just spend money on more ammo and damage and the REALLY BIG LASER GUN that was pretty epic it let me get the golden birds easier and spam the boss bird when i couldnt even see it just telling from the feathers it was shooting at me i do think it would be cool if there was a way to beat the boss even without enough upgrades but that might make the game too short i guess well thanks for making this game and i will be COUNTING DOWN until your next game :D
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The Count of Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #38 | 4.422 | 4.422 |
| Audio | #225 | 3.956 | 3.956 |
| Creativity | #1045 | 4.000 | 4.000 |
| Narrative | #1079 | 3.422 | 3.422 |
| Artwork | #1187 | 3.967 | 3.967 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your goal is to defeat the "Count of Down," collecting down feathers, and counting down your bullets on the way.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Studio Thank You
Comments
This was fun to play. Short runs, meaningful meta progression and a satisfying end.
I had alot of fun playing this one, gave me the feeling of just 1 more run. loved that this game felt pretty complete with a boss fight. Great work! :)
Super fun game! Loved the upgrade system, played to the end. Felt so cool getting the sniper rifle, like when I played games as a kid. Was a little confused at first that my ammo doubled as health, I was looking around for a health bar.
Love the simplicity, very addicting gameplay loop!! I could see myself playing a full version for hours
What a charming little game. I like the simplicity of it a lot! I also love that the ammo is also your health, brilliant touch!
Very amazing game, well done.
I love the "feel" of shooting, the sfx and the visuals were very satisfying! Congrats!
The Count of Down was no match for my sniper rifle. Love it! Great job!
Haha what an awesome little game! I loved my time playing it! I had a ton of fun!
I spend a lot of time farming all of the ducks for their feathers and bought all of the upgrades. So when I got to the final boss I killed it in the first 1 and a half seconds!
The art is really nice! The music is really good and the sound effects are awesome they really sell that shooting sound! I also really liked the implementation of the theme! It was a really smart idea to make a shooter where you have limited bullets!
A big highlight for me was also the weapon upgrade (where you upgrade to a sniper!) I think it was really cool!
As for some critique, I think the two things that I would have suggested adding are shadows benefit the animals and player (I feel that it would make them feel a little more as "a part of the world" so to speak) and I would have also liked maybe a custom crosshair, I think it would have added a lot!
Regardless I really loved this game! You did an awesome job!
One of my favorites this jam! such a fun game loop and a satisfying conclusion, great work!
Super good, kept me engaged right until the end. Probably helped that the scope of the game was small so each upgrade was really impactful. Your bullets being how long your day is kept each section bitesized and I could see this sort of thing doing well on steam.
This is such an addictive game! I somehow also feel bad about these cute little birds, but this game is just very well done. The art is great too, the mechanics are juicy and the "enemies" nicely balanced and interesting, and I like that you cannot take damage and have infinite many chances: It makes the game not that stressful. In my opinion, it also had exactly the best length. Great job!
(P. S.: I don't know whether this was intended or just because I used my touch pad, but I could not move and change the direction of the pistol at the same time, which made it a bit more difficult but also really fun, especially in the boss fight.)
Oh, I remembered a small thing that confused me, and another thing I especially liked and want to mention.
The confusing thing was that changes to the mechanical gun also changed the behavior of the laser gun thing. No big deal, of course, I figured it out quite quickly after I got the machine gun and it wasn't that much better than the gun before.
The thing I really liked overall was the "store" in between the hunting trips. It's just such a nice idea to use this house setting. It really fits the mood of going home and preparing, while also being really intuitive.
Great game! You twisted the theme pretty well, but I like how you have still integrating a timer of sorts with the bullets, well done anyway it was probably pretty hard to make a roguelike in 4 days!
This game was really fun! I would have though it is hard to make a good feeling roguelite progression in such a short time but this game nails it! And the way you can advance your starting position so that, when you are more powerful you can get straight to the proper action, instead of just running through all the low level birds. I also found myself thinking about what birds to shoot and when to either save bullets or maximize the feathers gained with each shot, or to try and save them to the boss.
There is so much polish in the game, yes there might be a few things here and there to fine tune, but nothing that major that would make the game less fun. The boss fight in the end, how the other birds gather around, and how the flying shadow has been guiding you towards that the whole time.. Excellent! What an amazing game! Well done!











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