Submitted
The 10th NightPlay ritual
Glade and Ritual's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3 | 4.929 | 4.929 |
| Narrative | #15 | 4.571 | 4.571 |
| Audio | #35 | 4.321 | 4.321 |
| Creativity | #196 | 4.357 | 4.357 |
| Enjoyment | #939 | 3.786 | 3.786 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As the magic flower loses its petals, the characters count down the amount of days remaining
(Optional) Please credit all assets you've used
see description for full credits
Comments
Your overall rank is 15 in GMTK Game Jam 2026! Congrats!
You can check out the full rankings here: https://docs.google.com/spreadsheets/d/11Uo-r_CZpdNbQIQ-6rUAqRA1puL9qeDmhVOb8oPP-mI/edit?usp=sharing
Even though GMTK doesn't provide an official overall score, most teams put effort into every category. We made this ranking by averaging each game's category scores so everyone can easily compare their overall performance.
Submitted
Have Manners!Great game - one of the best I have seen in this jam. Loved the artwork & music, and all the characters.
I wasn't able to make it all the way to the end, though, because the breakout game is too hard for me. 😆
Submitted
UNIDENTIFIED COUNT - DOWNSuch an amazing game in every aspect. The feelings of the critters affecting gameplay was a nice touch. The spritework is incredible and the music is very charming, especially with how they talk. Excellent work, team!
Submitted
A Year To Grow (GMTK 2026)Absolutely beautiful art and music. I love the way you rotate around the flower as you walk.
Submitted
ChronojumpBeautiful game and wholly immersive story. Great job as always guys.
Submitted
Cowboy CarlosWow that was amazing!!!
Loved every second of it, especially the caracter's voices!!!
Submitted
Can you set a timer?Such cool art! And the sounds are so fun and great. It’s just missing some walking particles, environmental effects like light fog, some screen shaders, and post-processing!
Submitted
Jammer's nightmareReally amazing game, especially for being developed in four days. Here are my thoughts:
* The way the environment moved in a circle was REALLY cool and I can tell how much work went into it. Like just the flower alone would have taken so long to make the art for, considering all 6 stages and every direction.
* I thought the setting was really neat, the way everything was made of small human items blown up to a large scale (like the pencil fence)
* The writing was pretty solid, I actually felt bad for the beetle and the slug lol.
* The music was very pleasant to listen to and worked really well with the story, and I really enjoyed the way the dialogue mixed in the instruments. The drums coming in on the final day also made it feel climactic which was cool.
* The choice to have an interactive gameplay element splitting up the dialogue portions is really smart to make sure the player doesn't get bored of either too quickly. That being said, the dialogue portions did feel a bit repetitive after the first few days.
* The breakout game did feel a bit disconnected from the rest of the game. The character's feelings affecting their shooting style did help a bit but it still felt a bit jarring. Not sure how you would fix that though tbh without some major changes so its fine for the jam.
* The idea of having different characters in a breakout style game was really cool. One nitpick is that the way the blocks were color coded I thought it represented the number of hits to break. Also for the last day I didn't realise I needed wasd controls for a solid 30 seconds.
* I'm not really sure what happened at the end. All I saw was a block of cheese(?) appear and then there were 2 more sprouts, so it felt like nothing that happened actually mattered, but maybe that's the point.
Overall very awesome game, enjoyed it a lot :)
Submitted
Mitosis Mayhemprogrammer here (im on my phone and dont know the password to the main account off the top of my head lol), thanks!
circle: there was a while for the first 2 days where we werent certain if the circle would remotely read well, but it ended up working
flower: the flower is the direct output from a blender render, it did take a bit to get it to render nicely, but then it was relatively easy
repetitive: yeah i think even just changing the background colour over time (eg desaturating and shiftening yellow), and maybe changing the music half way through wouldve made it more interesting
disconnected: yeah we tried to tie it in as much as possible with the dialgoue, but it is a little jarring
hits to break: thats interesting. the white bricks are the only ones that need to be hit several times, from watching playtests it seems most people understood that. there probably shouldve been a controls prompt on the wasd one though yeah
ending: the ending is deliberately quite weird. the ritual is definitely doing something though. the cube is a motif weve used before (in forlorn cadence), and will probably use again, which will make the meaning more understandable. you could interpet it as Slug being right
5 star game. Beautiful art, music, and story line. The brickbreaker style gameplay also felt so good. Very good job!
Submitted
Hoardfall: The Vault Demands Its DueThat was a nice experience - Great job! The art is also really good
Submitted
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