Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Unfinished Game: No Entry PermittedView game page

The jam submission timer counted down too fast. Will you help or hinder a developer in trouble?
Submitted by slipperhat — 2 hours, 14 minutes before the deadline
Add to collection

Play Unfinished Game

Unfinished Game: No Entry Permitted's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#44.6944.694
Audio#784.1944.194
Enjoyment#1444.2504.250
Creativity#2294.3334.333
Artwork#21233.6673.667

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The clock ran out for this 'developer' during the jam. However he has managed to assemble a collection of activities with various intepretations of the theme to be tested.

(Optional) Please credit all assets you've used
The description has a full list of credits and links to the assets. Only audio and fonts were sourced externally.

(Optional) What would you like to be called if GMTK features your game?
Slippers

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted

Mouse controls are bugged, Sometimes I couldn't turn right or look down. It was really annoying. The game is probably good though

Developer

This is the first time anyone has reported this. Could you clarify more of what was happening?

Could you share if you were in fullscreen? If the screen had captured your mouse focus and which OS and browser you are using please?

Submitted(+1)

This game made me laugh so much, it is genius!

Developer

Thank you so much for playing, I'm really happy to hear you had a good laugh. Appreciate you taking the time to play and comment.

Submitted(+1)

This one was super engaging, I got the Stanley Parable vibes right away. It immediately triggered the urge to defy everything I was told to do! I appreciated being able to rebind my controls as I'm not a WASD user, that was very nice to have in a jam game. The one bug I ran into was most of the controls I rebound gave me the duplicate key popup, perhaps because the first key I bound (P) was already assigned, though the others definitely were not. Fantastic work, I enjoyed breaking your game!

Developer (1 edit)

Thank you for taking the time and sharing your excellent feedback.

I'm really pleased that you were incentivised to defy, it's be so interesting reading the comments from all the players and how some people are hardwired to comply and others are hardwire to defy. The creators of Portal and the Stanley Parable shared similar anecdotes at GDC about not knowing how people will respond, it's all been very interesting!

Thank you for letting me know about the duplicate key popup, I'm going to have a look into that today and see if I can get that fixed. It might be because it's just a dumb check that looks for any duplicates and not just checking the newly bound key. Regardless, I'll look to sort that out so thank you!

Thank you for playing and I hope you had fun.

Submitted(+1)

I enjoyed so much playing it!! The voice acting made me laugh ; I made my boyfriend play so I know now that you have multiple endings, which I find actually impressive. 

Thank you !

Léa  - La Piraterie

Developer

Thank you both so so much for taking the time to play. I'm so happy you got to see both endings as well!

I really appreciate your kind words, I'm glad you enjoyed my amateur voice acting! Thank you again.

Submitted

A splendid Stanley Parable hommage ^^ I didn't go far unfortunately as I couldn't manage to press at 0s exactly (can we reach it actually ? I reached 0.01 like 8-9 times x) ) But I really enjoyed what I played and am sure the rest is as fun ! :)

Developer

Just in case you want to go back to it. You're not actually supposed to get the timer at 00:00. You can click the plug :).

I hope you're willing to give it another crack!

Submitted

Aaaaah smart xD

Submitted

Finished it with my girlfriend, we had a lot of fun ! Congrats on the game ! :D

Developer

Thank you for giving it another go, I'm happy to hear you had fun!

Submitted(+1)

I lol'd at The Panley Starable :D Great game sorry for destroying it :P 

Developer(+1)

Thank you for taking the time out of your day to destroy my game! Appreciate it :D. Glad you had fun.

Submitted(+1)

I'm not sure if I broke the game but I couldn't do anything after jumping in the circle. The jump count wasn't going down and the voice stopped so idk if there was more to do. Found 19 coins tho. I thought the /17 was part of the joke but according to your comment below it feels like there were only supposed to go up to 17?? Also I wanted to break the game so I interacted with everything before the voice could explain, which means I had no idea what any of the minigames actually were about XD Maybe you want to prevent that to not confuse the player, even if it's their fault lol. For the bomb my cursor was locked on the center so idk what I was supposed to be doing, I just threw it on the wall at some point somehow. From the voice, I guess I was supposed to throw it out the window instead? For the jump circle, I just avoided it and went back to collect the coins, maybe that caused an issue? I'm a very evil player. Had fun tho.

I challenge you to break my game now.

Developer

Hi, it does sounds like you're the first person to actually break the game!

So were you jumping up and down over and over in the circle and the counter didn't go down at all? I'd really like to get to the bottom of what happened here. There was one additional room after that point, but you were nearly at the end.

No no that is part of the joke, you can get way over the 17 :D. The bomb was working as intended by the sounds of things. That is a 'bug'. But by bug here I mean an intention one that the 'developer' of the story accidentality left in.

I would really appreciate if you'd be able to clarify what happened with the jump circle. I.e. if you just jumped once, or you were jumping and nothing was happening. Thank you!

Submitted(+1)

So the voice presented the jump room, but instead of going to the circle, I went around and saw the coin counter screen. So I started going back to the other rooms to collect the coins. Still avoiding the circle. Once I couldn't interact with anything else (a solid 2 min), I went to the circle but nothing happened when I jumped. I tried jumping in place, jumping off the circle,... but nothing happened.

Developer(+1)

Oki doki, thank you. I'm just going to have a look into that and then I'll try your game out!

Developer

Unfortunately I can't seem to replicate the issue at all. The detection area / variables that allow jumping are not mutated by anything in the game that is outside of that room. What OS / Browser are you using if I may ask? And just to absolutely confirm, you went inside the circle, pressed the spacebar and nothing happened? The counter remained at 10 too I presume?

I'll check your game out now, and I'll have to explore this in more detail I think!

Submitted(+1)

That's right, that's what I've done. I'm on Windows 10, Vivaldi browser. Yes it stayed at 10.

Submitted(+1)

I also had this problem with the jump circle not working. When I jumped normally the number was not counting down. For some reason though, I was able to get it to work by jumping in a very specific spot while walking into the circle and spamming space bar at the back of the circle facing the counter. No clue how this worked but it did. Great game btw!

Developer

Thank you for sharing this, I definitely need to try and suss out what's going on here, it seems to be a pretty rare bug that's only affecting a few people.

Would you be able to share your OS and browser that you were using please?

Thank you for sticking with it and finding a way for it to work as well! Really appreciate you taking the time to play the game, hope you had fun despite the jump circle trying to sabotage you!

Developer

Scratch that - great news I've found the cause. It's a race condition caused by a mismatch between the physics process and some checks being done in the _process loop. And this race condition manifests when the framerate is under 60.

I'll be able to get a fix sorted, thank you very much for reporting this.

Submitted(+1)

Really funny writing and voice acting, this is the most complete feeling incomplete game I've ever seen. Also, great reward for getting all the coins!

I got 2 endings (not sure if there's more), and had a good time trying to break the game in as many ways as possible. You accounted for an alarming amount of possibilities.

The only thing I'd adjust is the beginning section by adding some way for returning players to bypass everything up until the first countdown room. Maybe there could be a hidden dev-door that's only seen at the end of the game. The beginning is a great introduction to the game, but during my later playthroughs it felt like more of an obstacle I had to wait through before I could really try breaking things. Granted it's possible I missed something that would allow me to skip it (I am not the most observant person), and I can't really fault a jam game that much for having one slight issue with pacing that only becomes apparent after your first playthrough.

Great work with this!

Developer(+1)

Thank you for playing and this is amazing feedback.

While I was developing and testing, I would unlock all the doors and teleport myself to the room I needed to test - but of course you're right that this need also applies to players who want to play and look for new dialogue / endings. This is such an excellent suggestion, and frankly it could be done in a meta way too with some accompanying dialogue. I'm going to look into implementing something like this for a post-jam update just in case anyone in the future wants to have a good explore around, without having to go through the start every-time. It works for the first time (and granted most people only seem to play once, but thereafter there needs to be something speeding it up.

I should say on that note, thank you for your kinds words, and I'm over the moon that you found enough enjoyment that you wanted to come back and find the other endings and secrets! I take it you managed to jump out of the level? In total there are two main endings, and there is some variation in dialogue when you reach the ending depending on the manner by which you reached it. There is a variable called defiance, which is basically how many times you've broken something, and the dialogue in the ending changes based upon this. Technically you can finish every mini-game as 'intended' and you'll get a unique dialogue, although it's almost impossible!

Thank you for taken the time to play, and play again, and for writing out your feedback. I'm going to have a look at putting a skip into the game for 2nd playthroughs and beyond, thank you!

Submitted(+1)

As soon as I saw the window all I wanted to do was find a way to jump out of it (I am fine, by the way).

After doing that and some brief experimenting I'm fairly convinced it's possible to properly jump out of bounds in a way you may have not intended since the jump, crouch, and collisions seem just janky enough to allow for that under the right circumstances. I haven't yet found those circumstances though, but I'll come back if you make that post-jam version and keep looking.

Astonishingly I also managed to beat the first minigame as 'intended' on my first try, so I did hear some of the unique dialogue for playing 'correctly'. Never managed to replicate that though.

Developer(+1)

Haha jolly good! The window is working as intended then!

Yeah I think it's possible too, I've tried a bunch myself and I think the best chance of getting yeeted out of the level is in the first timer room, probably messing with either the button plinth, or more likely, the wire as it's a bunch of rigidbodies on pin joints. I think crouching / standing / jumping into them at the right angle will break the physics.

The crouching works by shrinking and then expanding the player collision shape dynamically, so there may well be something there to break lol!

You're only the second person to manage to do that!! I've still not managed to do it and I must have played through that room hundreds of times by now 😂.

Submitted(+1)

I LOVE it Super Great Game Hilarious and Overall aJoy to play 10/10 Super fun. also the spinning i felt like i was shaking and spinning super well done!

Developer

Thank you! And thanks for taking the time to play, so glad you enjoyed yourself!

Submitted(+1)

I remember I got 1 millisecond and I genuinly got ragebaited and clicked on the wire, which was the solution. The designs of the puzzles are on the spot! This game also has some portal 2 vibes to it, I love it!

Developer

Oh that's hilarious! What I would have done to have witnessed that. 

While I was developing the game, I watched a GDC talk from the developers of Portal 2 and it was absolutely an inspiration, specifically the general interactions with Wheatley, and him not being very good at his job. I'm thrilled the general vibe came across.

Thank you for taking the time to play and share your thoughts, I'm so happy you had fun.

Submitted(+1)

Wow! Loved every second of this short game! The voice acting is very good! One of my favourite entries for sure.

Developer(+1)

Thank you so much!! So happy to hear you enjoyed it and for such high praise.

Thank you for taking the time to check it out :)

Submitted(+1)

I think I destroyed it and I am proud of myself. Great game, narrative and graphics (I liked the shaders at the end, not during the spinning). Also, I somehow managed to get 18 coins which I don’t know is intended, I don’t think it triggered any side dialogue.

Developer

That you so much for playing and your comment. 18 coins? It does sound like you were indeed breaking things! But yes, there's not any additional dialogue for the coins as they were a last day addition to the game.

Many thanks for your time and for playing.I hope you had fun!

Viewing comments 32 to 21 of 32 · Next page · Last page