purely diegetic delivery for a classy adventure. Not classic, this is a breakthrough job. But classy it is. That's the kind of stuff i want to be able to produce.
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Incredibly charming layout, and very fun writing! It did take me quite a while o understand that the pickpockets are meant to steal Purgatory itself (even with it being the name of the adventure, and it being in the cover). If there’s one feedback I could give, is that it would help a lot to understand this by having one extra line of text confirming this in the “About us” post-its, and maybe placing it somewhere in the map.
This entry is so much fun! It drew me in because I loved the title and cover art, but I stayed because the presentation of the adventure information is so fun and meta. The completionist who likes to read everything in me had to get past wishing I could read the brochure text that was covered by the post-it note text, but I think you did a really good job of choosing what information to share where.
I see from the comments below that there's a way to turn the post-it notes on and off, but I didn't put that together from the layer information in the game landing page, and I couldn't figure that out within my Macbook document viewer settings. I wish there were a way to more easily navigate that; I wonder if it might be possible to upload a version without the post-it notes for the game master to use, in case folks are having trouble with the layers?
I LOVE your suggestion to add the post-it notes by hand, and if I were going to run this (and could figure out the layer situation) I would probably do that!
All in all, I think this is a really fun and clever entry, and I like the way you presented it. I think you made excellent use of your title assignment!
thank you for your kind comments! i relayed them to our graphic designer, too.
i just checked and you're right, mac preview doesn't appear to support PDF layers. surprising and disappointing! also, we actually added only-GM-notes / only-PC-notes versions but limited to paying customers
Love the presentation! Very lightweight, with great roll tables, and an extremely fun premise. Nice job!
I love it! I think it's a great idea for the document itself to serve as the pamphlet for the location it focuses on. Plus, you make really good use of that concept by simulating Post-it notes for information unrelated to the pamphlet. Very original!
The setup of this adventure is inspired! The whole thing just being the actual museum pamphlet *cheff's kiss*. And... would it be fair to assume you like Cairn's spell(scroll)s?
yeah, in this case spell scrolls were a good way to give players both a set of tools they can use to plan their heist around, and a reason to steal something other than their primary target. i imagined a scene like: "ok, we need x-ray vision for this, so let's first spread out and find where it is."
(oh... i just realized that players have no reason to know there are scrolls in the halls. maybe we'll update the adventure once the rating is done)
Very fun museum pamphlet-turned heist letter. I found the sticky notes hilarious, and the vibes were perfectly on point! I did have a bit of trouble understanding exactly what the group is trying to steal, though I find it funny to imagine the Lords of Chaos want to steal the entire museum (Despicable Me style).
Well done! As people said before me, you did a great job with your title. Specifying the room sizes in millimeters killed me!
Taking this assigned title in a heist direction was a smart choice. I like the Security table and the 'cover' panel of the trifold design is pretty good. I had a bit of trouble with the layers; my computer seemed to struggle under the exercise, so going back and forth was a bit arduous. I like the tone; it all feels a little madcap, maybe a bit Troika-ish or Pratchett-esque -- kind of lighter-hearted Planescape.
Nice take on a fairly tricky title! Kicking around the Museum of Law looks liek a lot of fun.
It took me a moment to work out the notes, but i did like the added layer to allow for better print out with the removeable backgrounds. The theming of the adventure as a museum flyer is a cool touch. A heist in a museum is always a fun idea! Nice work! ✨
It took me a minute to understand the post-its - after that, it's a clever idea, reminding me the multilayered structure of Triangle Agency.
Such a fun design! Just built to get you immediately immersed in the whole gimmick of the game. Great job here.


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