Play game
Living Idols of the Gloam-Waste's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Leave a comment
Log in with itch.io to leave a comment.




Comments
art and text work well together to render a vibrant, eerie, gloomy setting. Very conscious use of the MB structure. eye scratching font, very painful
Oh god this is amazing! Strikingly eerie artwork and the omens perfectly capture the grim horror theme.
Thank you very kindly!
Beautiful art and layout. I love the mythology behind the myth you came up with, including the different idols.
Thank you very much!
This adventure feels like it could be slipped into a Mythic Bastionland world easily. Great writing and lovely imagery. Well done!
Very much appreciated!
Love to see some Mythic Bastionland! And a cool little hexcrawl to boot! Great imagery and design here.
Thank you kindly!
More Mythic Bastionland content! The setup of a (small) landscape + myth is smart design for a MB module. 10 omens made me do a double-take, but I realized there's no reasons why a myth should have exactly 6. The cast of characers is fun; seems like a nice myth to try :)
Thank you kindly! I initially wanted to do 12, so that I could sit between the 6 Omens of a normal Myth & the 24 Omens of The City Myth, but mimicking the house style in A5 instead of Bastionland’s A4 left me far less room to work with lol
I am hoping to see more >6 Myths in the future!
A super evocative hexcrawl! Also great to see more things to use in Mythic Bastionland, very immediately slot-able into a new or ongoing MB game. I really love the setting of the crawl, very moody and gloomy. The list of omens are a lot of fun (I liked the fox one!) and the use of masks throughout gave it that folk horror vibe. Great use of art throughout (cover, hexes, interior) and use of the MB "house style" makes it fit right in with official releases.
The only minor quibble I had was the font color on the background, but I see from the other comments that that is planned to be addressed, so all in all, really great adventure I would enjoy running or playing!
Thank you so much for the thorough review! I am happy to see all the love Raval has gotten (he’s my fave too).
Please do let me know if you do end up running it! And I am itching to fix that font color!
Love some folk horror! Very eerie module, the art on page 4 is particularly spooky. I really like all the Idols, especially Aduwn, and the whole idea of collecting their masks and changing encounters based on whether or not masks are worn. There are a couple of points I'd like to see spelled out a bit more; firstly, what happens to an Idol when its mask is removed or given up? I was initially assuming the Idol in question then ceases to be (as the Lady's request is to strike them down) but as the Sun and Moon are more powerful unmasked, I think I was mistaken. And similarly, what conditions need to be met for the barriers around the realm to fall - do all the Idols need to be struck down, or just Giltaan?
Thank you for reviewing!
I was trying to mimic Bastionland’s style of not explicitly spelling things out in module, so that different tables could interpret things as they see it. The way I wrote, however, is that being unmasked does strike down everyone except The Sister & Giltaan, who are life-linked. Giltaan giving his Mask for the temple is kinda like hibernation, while The Sister would die (as she desires) if Giltaan’s were taken forcibly. As for the barrier, it would fall immediately after Giltaan’s is removed, but I tried to imply that it would rise again around whatever temple the PC’s found if his deal were taken. I hope that makes more sense with the context you already had, but please let me know if none of that came across!
Ah, I did wonder if there was a Mythic Bastionland aspect that I was missing, as I'm not that familiar with it. I think most of what you've said is what I'd have put together, if pressed; though I didn't pick up on the Sister and Giltaan being life-linked rather than just enemies (which is a nice touch!).
Didn't see many Mythic Bastionland scenario in the jam, and yet the system is so apt for a condensed jam like this ... by the way, great folk-horror atmosphere and mask mechanics.
My main operative feedback is just the stray bracket in Aduwn's stat block and a couple of layout notes. The text is evocative and captures the M.B. aesthetic perfectly, but the whitish-purple text on grey and blue can be a bit tricky to read. A reader-friendly version stripped of the visual amenities for the overburdened Master would be extremely useful.
Fantastic work overall
Thank you! I am thankful to not be the only MB entry, but I fully agree with your assessment & hope to see more in the future!
Per the edits, yeah, the pink text part wasn’t intended, it was an error caused by my learning Affinity for this jam & not realizing it had even done that lol. I fully intend to edit/fix these as soon as the judging period ends- as editing during judging is not allowed.
Ooft I love the visuals on this one. Very atmospheric. I've seen so much mythic bastionland recently. I'm going to have to try it out...
Thank you so much! I’ve ran 3 short campaigns so far, and I absolutely adore the system. I hope you get a chance to try it out soon!
Woohoo for a Mythic Bastionland submission! I really like the art created for the myth. Having multiple myth hexes to trigger omens is a great idea for setting this adventure up for a single session, and I like how there are more omens to give players the opportunity to connect with the cast and themes.
Thank you so much! I’m hoping this method of speeding up Omens catches on as an optional rule for folks who want faster results. I personally don’t think the current rules are too slow, but I have had players roll high & not see anything interesting for half a session
yes, folk horror!! The omens were really intriguing, great vibe going here. The marionette and Fox omens especially sound super cool!
Thank you! I think you might be the 1st person to shout out Aduwn, who I thought was an interesting encounter
MTYHS! I can't get enough of them!
Loved all the NPCs on the game, especially the centipede. Also, the image of dangling dead birds chiming as winds blew over them is so eerie, that's what I like the best from the module.
Thank you! Should’ve had them Yeet the bird chimes lol
This made me want to play Mythic Bastionland even more than I already did! I love the rogue gods in a withered landscape. It just oozes it's vibes all over the place.
The only critique I had looks like it's been mentioned to you below, RE: the text on the second page. The rest of the design is really top notch, I find myself wishing I'd added cool borders to my project. Ideas for next time!
Thank you kindly! MB is phenomenal, and I hope you get a chance to play it soon!
Trust, I’m fixing that text the same day judging ends lol. Can’t believe the fix was so easy- alas…
Just read through your work here it's great stuff! I love horror in my games and I will be putting this in into my option stack for my monthly sword and sorcery themed sandbox game!
Hell yeah! Please let me know if/when it pops up!
What system are you using for S&S?
Will Do! Shadow Dark right now, but I have been itching to play another system.
Nailed the folk horror vibe. Amazing you could fit this much hex crawl into 3 pages. Layout and illustrations are fantastic.
Thank you so much! I had originally tried to have 12 Omens, but 2 ended up on the cutting room floor. I don’t think it harmed the overall module, but man, I wish I could’ve matched MB fully & done A4 instead of A5.
I mean, I could’ve not done a cover, but that’s the most fun part imo!
There are some arresting images in this text! I especially love the spinning centipede and the towering Sun God.
Thank you so much!
Absolutely love the cover art, it's eerie, also love that hexmap as well. I feel like it could be a wonderful introductory oneshot for Mythic Bastionland especially for those who love horror theme. Also love that there is a lot of adversary to use for a single myth.
Thank you very much!
I hadn’t thought of this as an introductory one-shot, but I can definitely see that working for players who may want a darker themed game. Would love to hear about anyone using it that way!
Very moody cover art and a really interesting haunting explanation of what is happening. The omens with ones wearing an idol mask are always really interesting, love the the red fox with "honeyed words". Will certainly swing by to pick up the version without the pink bordered text which was as another pointed out a little hard on the eyes (learning new software always comes with its hiccups - I recently switched to affinity also). Overall really great vibes on this one, great submission! 🦊
Really appreciated, and best of luck to you with your journey learning Affinity, too!
I am itching to fix that text ASAP, but rules are rules lol. I think Raval the Fox was my favorite too.
Great themes. The omens present like a series of trials that would be fun to navigate individually and in whole. The centipede is my absolute favorite, the image evoked by your description is beautiful.
Thank you so much! I think the centipede Omen was the first one I wrote for this, before I had even finalized the masks idea- I just knew it belonged lol