Overall it has a good and clever design, but there is a little too content crammed in an already tet full page, so maybe it need a better finish work
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Ah! It’s the finale of the 12th doctor!
I was folding and fiddling with the printout before reading and was ready to comment on it here, but: what a strange, beautiful, ingame/outgame mechanic!
I like the story, the execution and resolution.
One does expect that evil necromancer fight or the unresting souls tearing into the group, but this is sugar!
There is lots of great content here, but could use some revisions to distill it down to the best parts as it was a little hard to follow. The descriptions are a little verbose, but its well written and the lore and items are really interesting. The idea of a folding dungeon is really cool and I feel you should showcase it more up front (I was confused at first by the map fragments on the front half). I would love to see you expand on the mechanic, its such a great idea!
The folding map is a clever and original way to maximise the size of the adventure within the space constraints. Great idea. Nice hand-drawn cartography too.
The overall layout (tri-fold, margins, fonts, headings) works very well and you pack in a lot of text.
The text is quite dense and I found it a little hard to navigate at first. It’s not obvious where to begin, maybe number the headings to guide the reader? Also there are some internal references and context that are not obvious until you read the whole thing through. Perhaps more paragraph breaks/subheadings would help to guide the reader around?
Very nice entry with some great ideas!
Great job. I love the whole folding pages to build the maps. I would love to see this expanded into a Mad Magazine type folding dungeon. Good job!
This trifold is PACKED (affectionate). The fold mechanic with the trifold is super interesting, but I found it confusing when looking at it digitally. I like how literal you took the title! I did the same. :)
Wow! The folding dungeon idea is brilliant and has my mind a flutter with other ways to iterate, like an origami fortune teller perhaps or animal-themed dungeons.
Lots of good ideas in here. The folding mechanic is brilliant, the death tap is great. The adventure is a fun romp with multiple interpretations of the title.
A spooky mystery with a fascinating mechanic grounded in the physicality of the pamphlet. Very cool!




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