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A jam submission

BlackBonesView game page

Top Down Blackout Game
Submitted by RetroSketch_Mehrad — 9 hours, 6 minutes before the deadline
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BlackBones's itch.io page

Results

CriteriaRankScore*Raw Score
Weirdness#133.3983.769
Audio#312.4962.769
Overall#382.4132.677
Visuals#402.2882.538
Theme#412.0112.231
Gameplay#421.8722.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you interpret the theme?
the theme was Meant to be For a Blackout Timer like Wario land 4 which is a thing that is placed on The final path of a Level which then when the player touches opens the door but the player has to run back into the start and watch out for the timer that if runs out will restart the level which i added a Blackout Power Outage until the player goes to the exit door but since i dont wanna risk last hour submission then its sadly not possible and its my fault for not managing time. but the theme is interpreted by the players Void Dash Mechanic!

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Comments

Submitted(+1)

I loved it. I also fount the spin ability after 10 minutes. It could be great if you add FNF note positions to boss fight, i lost like 2-3 times because of this lol

Developer (1 edit)

hello!! Thanks! im gonna update the game files to a working and full version of the game. still seems to upload very slow..

Submitted(+1)

For some reason it took me a long time to find out I had a spin ability. Certain parts of the game felt empty and I was just void dashing without anything else happening. I could not beat the boss, and it did not feel like my fault. The visuals are interesting and the voiceover sound effects are funny and cool. This game has charm and is cool / weird.

Submitted(+1)

I liked the 3d blender visuals for a 2d game but the level backgrounds still need some work .There isn't much to the levels other than going forwards then backwards but the boss level was pretty cool, I wish there were input prompts in the boss that told you what to do rather than having to go to the description to find it, especially in the third phase and the instruction description is just way too long and complicated for no reason. Also the first phase of the boss, the timing for the arrows is also really short. But still a unique game.

Developer

Thanks for the review!! as i said the game was meant to have stuff like a blackout effect when the blackout timer starts and transformations which i couldnt code in the game due to my bad time managment so i had to submit very fast but im pretty sure that i will update the game files with a full version after the game jam ends but still takes some time.. and the timing of arrows is a problem i couldnt fix duing the jam so ill update it. and just in case in level 4 i accidentally added walls in bottom and forgot to delete it so i only noticed it i only finally uploaded the files on itch io. but pretty much the idea was made quickly with not much understanding so i couldnt switch to a different game idea at that time. still ok for me i will learn some lessons lol

Submitted(+1)

It's pretty difficult to construct my thoughts on this one, because I do have a few of them. I'll lead with the game's strong suit: going with Blender visuals in a non-3d game gives it a seriously surrealist vibe, and I had wish you had leaned into it for completely for the backgrounds and such because it's made this entry feel far more weird and out there than the others I've played, and I love that for this jam. There's nothing that looks like it and I think it overall works in your favor.

If there's any one point I want to send home, it's that the instructions on this itch page are way too long for things that could be in the game. There could be instructions for each boss phase when they come up. There could be a prompt that tells you how to void dash. The doors could say that you press Z to proceed. Instead that gets lost in a wall of text on the itch page itself that makes the game feel far more foreboding than it should, especially when the bulk of the game uses WASD and X only. The instruction for X is particularly too long. It all needs some tweaking--what should the player know before they hit play, and what can they learn when they get there?

Besides that, the camera in Level 4 seems to be broken and won't scroll past the door, rendering it incompletable. I did finish every other level though, and I wish you were able to get around to the other mechanics since they were sorta just going to point B then back to point A. I have more to say but I will leave you with those two. I'd be very curious why the browser version for this game doesn't work, considering you and I both used the same engine (presuming you're on 2026 LTS?) and I never had an issue like this. Let me know if you figure it out!

Keep at it. Keep up using Blender for sprites, I think that's honestly awesome and it's how you stick out. Looking forward to where you go from here :)

Developer(+1)

Thanks!! yeah i didnt have much time to make it more of a fun game but since not missing the deadline is more important for me i couldnt make the levels like 3 and 4 (also i forgot to delete a wall on bottom blocking it because i was submitting it very fast so that was a wall object blocking the level 4..) i will update the game as soon the game jam ends! if i have the fixed file for the fixed version..

Submitted(+1)

I loved the artstyle, really cool!

Developer(+1)

Thanks! the game looks a little not polished for the backgrounds and the extra stuff like transformation which accidentally broke the game and stuff i couldnt add like a blackout black effect while running from the end to the start but submitting it as fast as i can was important for me.. and levels like level 4 have a blocked wall which i accidentally added walls (the wall that blocks player from left or right based on the level) on the bottom which blocked the path and i didnt notice until the file was published to itch io so couldnt think more than regreting it for now. but ill update the game files with a full version of the working game right after the game jam ends but might take some time to upload or manage to release the full version..

Submitted(+1)

So, I played the game to the first Boss. I could not damage the Boss, nor could he damage me. I just the 'X' key and ran around him until time ran out. I saw no arrows dropping, or doing anything as I saw no arrows.

The game has some potential but it looks like it is not working.

Developer

DEV NOTES: the game was meant to have black or withered skeletons as a game enemy that turns the light off but its buggy and couldnt work so i just said that it will not be added for now and since the Theme of B-Jam is Blackout i couldnt set it up but the DarkHead which is a Game Object on the final Path of the 4 levels which when touched starts a Blackout to run back to start which i couldnt implement a dark blackout effect because im bad at time managment and cant risk late submitting.. but i will update the game after the game jam ends and learn to watch out for time management lol. and it also seems the browser version seems to be broken because of the fonts and files that idk how got like this so i suggest to download the Executable File because that is the working one for now..

Submitted(+1)

i was excited to try the game it didn't run when i start it :(

Developer

i think the browser version is broken so if you have windows then i recommend downloading the executable file on bottom!

Submitted(+1)

Sadly would not start--the start screen loaded fine, but I just got a black screen after that.

Developer

thats a problem that happened for the browser version.. idk how it happened but i couldnt find any solution so the windows executable file works and you can download it in the game page on bottom.

Submitted(+1)

I couldn't get it running :O

Developer

did you run the browser version?? because the browser version is broken and i couldnt find any idea to fix it but the windows executable works fine in the game page bottom.. i also talked about the problem in my games description.