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A jam submission

Endless BarkeryView game page

Submitted by Kayla, UnitedFailures (@UFailures), mou, kaicantry — 2 minutes, 47 seconds before the deadline
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Endless Barkery's itch.io page

Results

CriteriaRankScore*Raw Score
Art#24.5834.583
Sound#33.8753.875
Overall#53.5753.575
Fun#123.4173.417
Mechanics#153.0833.083
Theme#272.9172.917

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We used a giant dog eating a bunch of pastries until it became dense enough to collapse!

What Game Engine did you use to make this game?
Unity

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Comments

Submitted(+2)

Honestly the game is solid, the art is nice, the music is nice, there is a lot of potential with the concept.

General:

  • It's decent game about fitting as much as possible into a tight space using tetraminos. This is the main core loop of the game, and it succeeds in that part in its execution. I mean there isn't much new for me to talk about placing tetriminos themselves since its familar design and easy to pick up. Although... I'll continue more in depth in Strategy here since it's a bit,
  • You already know, um tutorial would be nice.
  • (I'm still weirded out that mouse scroll isn't rotate the block, since usually rotation analog usually associated with rotation in the game).
  • The music is nice with the feeling of being in a chaotic bakery. The strings are my favorite through the song, but the i guess the "wind/flute/clarinet" is a nice melody. The change in music as well when losing is a nice touch with the kitchen timer going down. And the game over not interrupting the song and only making it quieter and slower is a nice touch.
  • The art is gorgeous. The dog is cute, (although its a tad bit blurry) and the baker is nice as well.  The little food in the tetraminos, the bakery overall around it. The nice ui. Its well-polished, with chalkboards, a checkerboard background, muffins at the side... its nice. Also, the red surrounding as you are in danger, a nice touch.
  • The theming is just right it's well done and makes sense as a singularity of food if you will kek.

Strategy (more indepth review):

I did check and test on what the description said along with the gameplay and here are my observations

  • The main placing mechanic I guess is random and not predetermined? Hmm....
  • There is a bit of leeway with the space conditions (okay...).
  • Score is a separate system with the lose condition, expected...
  • And there is a timer that cycles and tells when each round ends.
  • There is an initial increase in size but tapers off eventually...
  • "It's decent game about fitting as much as possible into a tight space using tetraminos." Is how I interpreted the main fun factor.

With that in preparation... comes the statements.

  • The time constraint and leeway with the score, made the game more of a place as fast as you can (with the really well-made auto-placer, but I don't think that's the real issue), as you aren't incentivized to make the space more compact, and the timer forces you to place as fast as your can. (Quantity > Quality) so the balance is off.
  • Idea 1: I kind of wished it also affected the "space" score where the lose condition matters, as you can start off focusing on certain regions and leave others to be done last as time ran out. As, the special regions do well in regard in keeping score diverse and can be a force of encouraging the player to focus on specific regions... why not have it for the space aspect as well.
  • Idea 2: Something basic as making the space constraint tighter as mindless spam most of the time will not get you anywhere, and slightly counternerf the timer to adjust the difficulty would cause a similar dynamic of focus and spam... Which I do like as they both have different feels.

Or any other ideas you guys may think of, its just one of many after all.

Anyway, yeah I like the game kek. Thank you for submitting to the game jam!


Submitted(+1)

i just spamming block and it let me through and through. Nice polish. Nice art. Very profesional.

Submitted(+1)

Top notch polish for a game jam, nice job.  All around solid experience!

Submitted(+2)

image.png

Found a thing! :oo

Good job! I would have like some difficulty scaling though, as i could just spam blocks and get to the next level

Submitted(+1)

The visuals and music are excellent.

Submitted(+1)

Cute and addictive!

Submitted (1 edit) (+2)

Awesome polish! Thank you. I really like how the music reacts to the gameplay.

One suggestion from me - I don't understand what those colorful tiles are for... I don't think I saw it explained somewhere in the game. At first I thought those were the only places where I could place the pieces. 

The automatic placement of the tiles make it a bit too easy - at later stages I was just clicking wherever there is free space. That reduced the logical part of the puzzle. Maybe it can be implemented as a power up? Like a temporary boost?

Good luck!

Developer(+1)

Thanks for playing ! We did not have enough time to include a tutorial in game, so in the desc it’s listed what the colored tiles do!

Submitted(+1)

Wow! Great job y’all! super cute, really fun, and amazingly polished!

Submitted(+1)

The art is good but one, i don't understand how this relates to the theme at all, despite your explanation. Also it's basically just a spamming game since you can just click fast and you don't have time to think about placement anyway

Submitted(+1)

the mouth of the dog is akin to a black hole.

Submitted(+1)

i kinda get it but it feels far from an actual singularity 

Developer(+2)

singularity bascially means so dense soemthing collapses , we tried to implement it by filling the mouth so much to the bar, it gets dense enough and then eats it all at once “collapse” it’s def a bit looser take on the theme, because I didn’t want to use the standard black hole!

Submitted(+1)

alright fair enough

Developer(+1)

also, i would say in the earlier Levels you can spam, but in later levels you def cant, because the amount of space needed goes up, so if you just spam without thinking, you wont beat the high score !(leaderboard will work eventually 🥲)

Submitted(+2)

The art and execution is flawless although after a few rounds the game turns into a incremental clicker due to time constraint(I think more time will be helpful so the player can think about placing the block in an efficient places)

Submitted(+2)

Great art + I always love block games! 

Submitted(+2)

the game is good but was a bit lost at the start on what the objective really was until I read the itch page.

solid work!

Submitted(+2)

I wasn’t exactly sure what the difference between purple and yellow zones where and was kinda just placing tiles randomly and just avoiding the red zone, and if the empty zones filling up with more squares where a good thing or not, but I had a nice time nonetheless. The ‘next piece’ seems to be broken though, it only show be a 2x2 no matter what. And the artstyle is really neat!