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There seems to be a disrepancy between the amount of skill points at max level (16) between this and the original. In my original playthrough my character has maxed several skills at 16, such as Sword 30, Mana 30, Casting 30, Defense 30, and even had points left to put Lore 20, Attack 19 and Acrobat 15. For comparison my Unity Underground character sheet looks like this: 

Also suddenly the amount of xp has started to go down on my Unity character, not that it matters at max level, but maybe worth noting. This may have started after I started playing the same save on newer versions. It was 9601 at lvl 16 (9629 in the original), but then it became 7680, and now it's 6144. 

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Are you using the silver seed? Each usage drops your XP.

(+1)

As for the skill point allocations, looks like this got discussed recently (within a year) on reddit and the consensus is one skill point every 300 XP, and one skill point at each level up. If that sounds right to you, I'll implement that.

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You probably know this better than I do, but, yes, from what I can understand 1 Training Point is awarded per 300 XP plus 1 per level up. Then spending 1 point at a shrine increases a skill by 1 to 5 points based on attributes and current level.

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Fixed in latest (v3.1). One skill point every 300 xp.

That explains it, then. 

Hi Krageben, I fixed group mantras in UUBuild29Sep2026 in line with the original. SUMM RA now raises three skills and OM CAH four, where every group mantra used to raise two. With Kweepa's one point per 300 XP from v3.1, a level 16 character should now be close to your original one. Two changes go the other way, and both match the original: a new character starts with one skill point instead of three, and the skills governed by Strength no longer get an extra point at a shrine.

Good work, thank you.