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Icky, good fun.
slimey weird dungeon, with a loto of high pitch encounter. I do like this with a passion. Very consciuos structure
Another weird, fun, Luke dungeon! Love the idea of this interdimensional slug hoovering up all the treasure everywhere all at once, such that PCs can harvest thousands of gold coins at a time in its belly. Love all the strange NPCs within, definitely a highlight when compared to how often you made me read the word “sphincter” in this module lol. Great work as always!
This entry makes some concessions in visual design, but is otherwise a typical example of Cats Have No Lord’s phenomenal adventure design.
I love how modular this adventure is, literally squeezing an expansive adventuring locale into a single in room in any dungeon! This one is going into the tuck pocket in my GM’s binder, because I just know there will come that one perfect moment to bust it out for my players.
“Concessions in visual design” is a very kind way to put it! I threw out any really attempt at it once I realized how little space I had for everything I’d written. But I think I might do an expanded version and give it more space to breath later.
thanks for the kind words arch-nemesis
It’s completely crazy how small of a space two pages is. I really struggled with my entry to figure out a concept that could deliver on the title I had been assigned within the space constraints.
This is horrible: I love it
Love it. It's weird in the best sense. I'll keep that one in my folder for when my players get bored in a dungeon.
Sure. That’s the one I chose to read over breakfast. And odd one, for sure. I like how it is played like a more or less normal dungeon, NPCs and all. The fact that the hooks are all specific and relevant is a bonus point.
I would ditch the insta-death portal, though.
I love entries like this that take the title in a different direction to what was probably the "intended" interpretation, but execute it well enough that it feels like the title was made bespoke for this particular module. Are we the crypt crawlers, exploring the crypts of Mictlan? Of course not! We are EXPLORING inside the crypt crawlers, who work for Mictlan. Of course!
The descriptions are really well done - the NPCs in particular are presented with slightly more prose than the rooms, but it works - nothing is wasted, everything is very readable. The actual dungeon layout is also very good. You had me at "left anus" and "right anus", which I'm sure is limacologically accurate anatomy, but they're also really well placed dungeon exits (and, perhaps, entrances...) relative to the rest of the layout.
Also that's a really really nice green.
Such a fun and unique dungeon crawl with lots of great hooks and weird goodness. It reminds me of the leviathan level in DMC3 or the silliness of Bower's Inside Story! Great Work!
This is so creative and fun the concept alone is already great, but then reading it has so many little touches that make it even better.
What I loved
What I think could be improved
With that said I thought it was great and definitely going to use it in future! 🐌
When a module opens with a massive and nearly indestructible monster, you know you are going to be in for a good time! I like the way this one in particular handled crawling inside a monster's guys!
Left Anus...its where you are and what you are doing while there! Boom Shakalaka!!!
Great Jorb!
I love dungeons inside giant monsters!!!
I am a simple person: I see interdimensional slugs, and I click. Loved this one.
thanks!