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A jam submission

The Bridge at the End of the WorldView project page

Minimalist Science-Fantasy Campaign Setting, Hexcrawl and Dungeon
Submitted by Beneath Foreign Planets — 7 days, 19 hours before the deadline
Rated by 31 people so far
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Comments

Submitted

Absolute boss move to set a hexcrawl in a wrecked O’Neill cylinder. This ship-dungeon could plug into many a setting. (And it sounds as though the Shelk could be busy seeking to dominate worlds across the cosmos.)

Submitted

An O'neill Cylinder! A pun! That's some wolfian shit! i love it, cant wait to run this at a con or something. Grat maps too

Submitted(+1)

I loved what you did with the hexmap art, and am quite jealous I didn’t think of it myself lol. Basing your adventure module on an entirely forgotten pulp serial was also ballsy, but definitely paid off in the vibes department, because this whips! Space bugs, ape-men, spaceships, dinosaurs- I want this all!

Also, I really appreciate you linking to Luke Gearing’s blogpost about these minimalist hex descriptions. That one is sure to inspire myself & others in the future. Great job!

Submitted

This hits all notes of weird sci-fantasy! Great use of the cover, with such an amazing art.

Submitted(+1)

I'm a sucker for a good generation ship adventure. Great cover, clever use of illustrations for the hexmap, lots of intriguing hexes that would be easy for a GM to build upon. Reminds me of Metamorphosis Alpha in the best way.

Submitted

Cover really hits the theme. I was so pleasantly surprised after that tight hexcrawl at seeing a dungeon at the end! I would love to see a fleshed out version of this, really hits all the themes and vibes! 

Submitted(+1)

Stylish look. Tight keying paints some nice tiny scenarios, but I'd love to see more of the hexes bouncing off each other to let the party get embroiled in a grander narrative. I love the little dungeon that is a capstone to the module.

Submitted

Super appendix N premise. A really cool world. I’d love to see a more fleshed out version!

Submitted(+1)

Very pulpy cover. Also: great interpretation of your title.

Submitted(+1)

Densely packed with pulpy goodness. Love it.

Submitted(+1)

A very cool entry! The cover is great; it feels like a full page of art but still manages to sneak in some  critical lore. I presume you added the colours to some public domain imagery? The effect is fantastic. Honestly, the Visual Design all throughout is great. I really like what you've done with the last map, the little bits branching off from it. Reminds me of Zalgo text. Of course, the real visual hit is the hexmap. It looks like you've taken public domain images for each hex and maybe tinted them a little? Whatever it is, it works great. Very slick.

Lots of great Appendix N elements on display. The collapsed cylinder-ship is a great setting for a hexcrawl, and the offer of a VR-paradise as an endgame trap is classic. I think you've traded some 'pick-up-and-play' ease in exchange for scope and density -- totally worth it! This feels a size category bigger than most other entries, very epic, very Appendix N.

Submitted(+1)

I think you absolutely nailed the minimal hex descriptions and the dungeon map is really beautiful. I really like that the way you've interpreted the title is simultaneously an unexpected twist and also completely literal.

Submitted (1 edit) (+1)

I dig your proper Appx. N. lists. 

Submitted(+1)

I love the cover and the theme.  I think it would be good to expand this zine by adding some more hooks.  Maybe some player or character motivation charts and more about the factions.  Good job!

Submitted(+1)

5 out 5 for the theme! This is what an adventure inspired by Appendix N should be!

Submitted(+1)

This feels super Appendix N 5/5 theme! I love the weird fantasy vibe and the creativity. You've jammed so much into a short zine.

Developer

Thanks. I'm very confident that will be my highest category. 

Submitted(+1)

The premise is excellent - the double meaning of Bridge is a classic! O’Neil Cylinders are cool as hell! The cover design is right on target for Appx. N! But I fear the cover forced you to condense the text too much, it’s functional but not inspirational. That said I would run it anyway because the premise is so good.

Developer(+1)

Ahh, that one, dread criticism I knew to be true but hoped none had the guts to say. Ouch, but it is true. I really struggled with this title and I think it shows, this is why I was all the more impressed with you own entry. But thanks. 

Submitted(+1)

This is weird in all the right ways. That ship-as-world concept 👏 

Submitted (1 edit) (+1)

Good premise for an adventure. And I like the evocative artwork in the hexes. I agree with the previous comment: probably a slightly smaller font (10 or 11pts) and larger line-spacing would improve readability.

Submitted(+1)

Great concept and map. I found the locations write ups a little bit dense for easy use at the table, but space constraints are tough.

Developer(+1)

Yeah, very valid. This was my main concern all the way through writing. The text is a sizeable 13pts so perhaps I should have reduced the size to space out the hexes a bit. The concept is there so maybe I'll make a spiritual successor to this jam entry in the future.