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A jam submission

Oh awakeView game page

She breathes, as long as she's awake.
Submitted by undertaker_again — 5 minutes, 20 seconds before the deadline
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Oh awake's itch.io page

Results

CriteriaRankScore*Raw Score
Art#214.2464.333
Audio#343.5933.667
Overall#583.4463.517
Polish#653.1033.167
Gameplay#842.9393.000
Theme#903.3483.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre

Puzzle

Problem Solving

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Comments

Submitted (2 edits) (+1)

This was a weird experience, and I mean that in the best way possible.  Really interesting storytelling.  The audio, graphics, and writing all worked together to create a really bizarre (but really cool!) atmosphere.  Great storytelling all around.  I ended up playing through 4 times (poor Oh died on my first three attempts...).  I really enjoyed this one.  The ending cutscene was great, too.  My only request would be for a way to speed up the dialogue boxes (clicking to skip the reveal animation, or something of the sort) because they went kind of slow, especially by the fourth runthrough.

That aside, this was a really cool experience.  Great work! :)


Developer(+1)

Thank you for such a great reply! Yeah, there were some skip functions that didn't make it into the jam version in time, oof

Submitted(+1)

A very interesting, thoughtful, and atmospheric game. I tried it several times over the course of about 30 minutes and I think I won, but I'm not entirely sure how. It's not clear to me what the win condition is to get rescued, but I got to something that says I was saved but she didn't feel the robot helping her and it seemed like it was 1 out of 2 endings. It was around the 13th shift that I was rescued I think, but other times I went past that and didn't get saved. Some of the items also felt a little confusing. It seems like the rope would be a no brainer as it says it lowers sleep every round after that, but I am not sure if it actually did. I think in the run that I won, I just used the hand, book, phone, and caffeine at the end.

Regardless of any confusion I had on winning, I actually found this game to be pretty charming. The art style was unique, narrative was engaging, the core mechanic was easy to understand (except for the odd text not loading sometimes), and cutscenes were well done. I think with a little more work on polishing all the different parts, this could be a really unique and captivating experience. If you have seen or read Project Hail Marry, the little robot guy kind of reminds me of Rocky. If you haven't seen that, that robot is very cute and charming. Overall, I think this is a very cute and weird game in all the right ways. You should be proud of it and I am glad I found it :)

Developer

Huge thanks for such a huge reply! Its so nice to read! Abt the tope: the rope did help . In the turn results there is a way to convey the passives and delayed effects working but the statement itself wasnt written so when a passive or delayed effect activates you just see that items name again in turn results so every time you saw [rope] there it was working. 

As for the endings there are indeed 2 endings. Every game ends after turn 13. For the better ending you need to use talk to function a lot more while surviving 

Submitted(+1)

I LOVE how weird and atmospheric this is. Looks great, sounds great, awesome work.

Developer

Thank you!!!!

Submitted(+1)

Really stylish entry, with incredible use of music and visuals (especially in the dialogue scenes). I ran into an issue where the fonts didn't load for me properly, which made it a bit hard to understand what each item did, but the rest of the game was well polished and fun to play. 

Developer(+1)

Thanks! The fonts are an issue indeed, but oh well,the deadline was the deadline was the dealine. 

Submitted(+1)

The atmosphere was great. The  music at the beginning, which turned to wind, then just eerie silence just...felt terrifying. Music was great, though I wonder what happened as it just became silent, was that intentional too? 

The decisions were tricky. I can't just give her 3000 cat food huh. Loved the writing, but the intro and the effects got to be the coolest things I've seen. 

I did have to zoom in, I didn't find a fullscreen so I had to play it that way... It was quite enjoyable regardless. 

Developer

Thanks! I'm glad the atmosphere is thick enough! As for the music - well, somebody (me, rn it's the programmer writing in this acc though we switch places all the time xD) forgot to get loops going xD Intro was insane, the artist did such a good job, I agree

Submitted(+1)

I enjoyed this one :) Simple gameplay, easy to start but the decision making is the core of the adventure. The graphics are really good and the audio for some reason wasn’t repetitive for me. Slapping the girl was funny I have to confess. Very interesting and nice entry, good job.

Developer

Thanks for such a wonderful reply! We're very happy to hear that the gameplay is easy to start and harder to master 

Submitted(+1)

This is really good!! The art is great along with the music and I was so curious about the story too! really interesting!!! :D

Developer(+1)

Thank you so much!!

Submitted

wow the art and the cutscenes are amazingly done, combined with the narrative too, you created an amazingly chilling atmosphere. really awesome

Developer

Huge thanks! Feeling very warm reading this

Submitted(+1)

The music and the oddness ( I mean this in the most endearing and best way possible) kept me completely engaged. I really enjoyed it. It was unsettling, but in a fascinating way. 

Developer(+1)

Thanks for your wonderful reply!!!

Developer (1 edit)

We forgot the tutorial, so we're attaching it here.