First of all, the pages LOOK great. A task I typically fail at lol. And I love "connection-driven world." I really love character-driven narrative games (Life is Strange is a fantastic example), but I feel "connection-driven world" describes it so much better.
In addition to loving the font and pages, the concept (food is magic, and soup especially, so soup witches are VERY fitting!), the way the players work together, the prompts and examples, etc... I especially love the mechanic of rolling for soup success. It's very well chosen. 3 poor ingredients cannot be a complete success, but 3 moderate ingredients can. And 3 excellent ingredients cannot be a failure. It's very elegant, I could see using that system in all sorts of games, honestly (combine 3 items, roll d4/d6/d8+2, get success/failure with those specific results). Even if you wouldn't make an SRD for Soup Witches as a whole, I could totally see that being one. But I do think an SRD on the whole game would be awesome. :D
I did notice a handful of small grammatical errors (like "answer following questions about" on page 4, the left side, rather than "answer the following questions about" and "Even if you don’t think have enough suitable ingredients" at the top of page 6). But, especially in a 72-hour jam, grammatical errors are practically impossible to avoid lol. And since you said you'd like to expand on this game, I really hope you do 🙌
- ✨Beth




Leave a comment
Log in with itch.io to leave a comment.